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May 1st, 2008, 08:19 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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OT: Automated resizing of images ?
I need to convert a load of 512x512 sized images into 128x128. Anyone knows about a automated method/tool to do so ?
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May 1st, 2008, 10:40 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Thanked 7 Times in 1 Post
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Re: OT: Automated resizing of images ?
Maybe Gimp?
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May 1st, 2008, 12:11 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: OT: Automated resizing of images ?
IrfanView can do that... hmm, converting SE5 portraits to SE4 size? 
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May 1st, 2008, 01:52 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Re: OT: Automated resizing of images ?
Irfan view does a great job of it. I've got a script that runs on the PBW server using irfan view which resizes, crops, and changes the flag bitmaps to jpegs and sticks them in the image folder for the game page previews.
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May 1st, 2008, 02:41 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: OT: Automated resizing of images ?
Yeah got. Its really good, you can as well rename the batch and or extensions or something. Thanks.
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May 1st, 2008, 02:55 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: OT: Automated resizing of images ?
I prefer Python's PIL library myself. Less overhead, less hassle with Irfanview's bizarre interface and interpretation of settings.. This little script helps me prepare shipsets for posting in the SEnet shipyards. I didn't have to do any resizing, but you can find info on how to do that here.
(bloody code tag sucks... stupid extra line breaks)
# http://www.pythonware.com/library/pi...book/image.htm
from PIL import Image
import sys
import os
import re
import shutil
shipset_path = sys.argv[1]
if len(sys.argv) > 2:
if sys.argv[2] == 'se4' or sys.argv[2] == '4':
game = 'se4'
else:
game = 'se5'
else:
game = 'se5'
files = os.listdir(shipset_path)
set_name = shipset_path.rstrip('_')
out_path = 'D:/Internet/SEnet/home/modules/Shipyards/images/races/' + game + \
'/' + set_name.lower() + '/'
try:
os.mkdir(out_path)
except WindowsError:
1
# Create an empty index.html file.
index_file = open(out_path + 'index.html', 'w')
index_file.close()
portrait_match = re.compile('_portrait_[a-z]+.bmp')
mini_match = re.compile('_mini_[a-z]+.bmp')
se4_specials = [set_name.lower() + '_pop_mini.bmp', set_name.lower() + \
'_pop_portrait.bmp', set_name.lower() + '_main.bmp', set_name.lower() + \
'_bigexplosion.bmp', set_name.lower() + '_shields.bmp']
for f_raw in files:
f = f_raw.lower()
if f == set_name.lower() + '_flag_texture.bmp' or f == set_name.lower() + \
'_race_portrait.bmp' or portrait_match.search(f) != None or \
(game == 'se4' and mini_match.search(f) != None or f in se4_specials):
im = Image.open(set_name + '/' + f)
im.save(out_path + f.replace('.bmp', '.png'), 'png')
# Create a preview image.
if game == 'se5':
shutil.copyfile(set_name + '/' + set_name + \
'_LargePortrait_Dreadnought.jpg', 'preview/' + set_name.lower() + '.jpg')
else:
im = Image.open(set_name + '/' + set_name + '_Portrait_Dreadnought.bmp')
im.save('preview/' + set_name.lower() + '.png', 'png')
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