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June 28th, 2008, 03:28 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Faithless player:
Let it hereby be known that the ***player*** (name deleted by forum admistrator to comply with rules regarding bating) cannot be trusted to keep his word, breaking a NAP +3, one turn in, in the game Tigerstripes.
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June 28th, 2008, 03:56 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Faithless player:
Shouldn't this go to the Tigerstripes thread?
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June 28th, 2008, 04:10 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: Faithless player:
No more so than the other long thread that detailed the same thing, ie., players that had broken naps.
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June 28th, 2008, 04:20 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Faithless player:
This one?
I think it became a discussion about should the breakers be announced, and what, exactly, counts as a breach of a NAP. I didn't re-read it all the way, but that's the feeling I get from browsing through it.
Also, this is what KO had to say in that thread:
Quote:
Kristoffer O said:
> To be fair a dominions convention is that NAPs are meant to be inviolable, but many players don't know that yet (it isn't true in a lot of other turn-based games).
Huh? I didn't know that.
I have never played a game of strategy and diplomacy in wich pacts are not expected to be broken.
I'm not very fond of NAP's as it seems people expect anyone who breaks them to be a bastard. I will unvariably attack an opponent when I assume my gains will be the greatest (including diplomatic ones).
There should be no unbreakable pacts, and if players use the term 'NAP' to mean 'a pact that makes you a bastard if you break it' I think the diplomatic traditions of this game has been broken somewhere
It is fun to betray, and it is fun to be betrayed. Frustrating, yes, but all the more fun when you strike back with righteous vengence! Or die trying to It is also more fun to play when you might expect a backstab from one of your neighbours at any time.
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Endoperez casts Word Of God! Chrispedersen resists! Chrispedersen is not paralyzed!
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June 28th, 2008, 04:46 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Faithless player:
KO is a smart man.
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June 28th, 2008, 04:55 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Faithless player:
I'm with KO on this one. I've always thought the conventional diplomatic options people have agreed on for dom3 are silly and far too. When I first played mp I had no idea that breaking a treaty (a common diplomatic turn) would be seen by a lot of people as cheating on par with hacking turn files etc.
But that is how a lot of people feel. So generally if you want to play mp dom3 with the shrapnel community, you have to stick to the universal 'NAP3?' that dominates every game as if it was an actual rule.
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