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September 3rd, 2008, 07:29 PM
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Corporal
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Join Date: May 2008
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Making a new transformation spell
How would I go about this?
I would like to have a spell that turns one creature into another. If possible I'd like the spell to be limited in who can cast it (only specific creatures) or to have a varying result based on who casts it.
Is there a way to do this with a mod? It looks like 'Effect 10044' is for transformation but I dont know how to modify the rest to make it do what I would like to do.
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September 4th, 2008, 03:07 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Making a new transformation spell
I'm not very good with spell modding but I'd guess what you're trying to do is impossible.
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September 4th, 2008, 03:52 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Making a new transformation spell
So would I, I'm afraid.
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September 4th, 2008, 04:43 AM
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General
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Join Date: Oct 2006
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Re: Making a new transformation spell
Impossible, but a popular impossibility (I've seen it mentioned, discussed, and requested, many times), that we can hope will be in some future installment.
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You've sailed off the edge of the map--here there be badgers!
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September 4th, 2008, 08:55 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Making a new transformation spell
There are a variety of things I'd prefer to get before random effect lists for spells. I admit they would be interesting for crossbreeding style spells, transformation spells and the like, but there are better, easier prizes out there.
Like non starting site modding. Fort modding.
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September 4th, 2008, 10:01 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Making a new transformation spell
I'll agree with the non-starting site modding, and add that I'd rather have multi-level PD (having PD that adds new units/commanders beyond just 1-20 and 21-125).
What did you have in mind for fort-modding, Sombre?
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You've sailed off the edge of the map--here there be badgers!
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September 4th, 2008, 10:51 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Making a new transformation spell
I've not tried it but it sounds like you could get basically the effect you're after with the #shapechange command.
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