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  #1  
Old September 27th, 2008, 07:10 PM

iRFNA iRFNA is offline
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Default Nature magic bonus to regeneration?

It says that nature magic boosts the natural regen of a unit. Does this work for spells or items? How much of a boost does it provide?
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Old September 27th, 2008, 07:18 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Nature magic bonus to regeneration?

If your God has more than 3 Nature magic levels INITIALLY, your sacred units may be blessed for regeneration.

I think Nature wielders also have a longer lifespan and are very healthy. They also create food, a very lovely skill.
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Old September 27th, 2008, 07:20 PM
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Default Re: Nature magic bonus to regeneration?

Nature mages will receive an increase of 1HP/turn/Nature level. So if you have a mage with 1N and 10HP cast Personal Regen, they should get 2HP/turn rather than 1HP/turn.

Oddly, this actually has no effect whatsoever on "natural" regen, as can be seen with the Wyrm pretender. His base regen does not change if he has no nature, or N10. However, if you then cast a regen spell, or carry a regen item, he will gain the boost to that effect.
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Old October 8th, 2008, 03:31 AM

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Default Re: Nature magic bonus to regeneration?

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Originally Posted by JimMorrison View Post
Nature mages will receive an increase of 1HP/turn/Nature level. So if you have a mage with 1N and 10HP cast Personal Regen, they should get 2HP/turn rather than 1HP/turn.

Oddly, this actually has no effect whatsoever on "natural" regen, as can be seen with the Wyrm pretender. His base regen does not change if he has no nature, or N10. However, if you then cast a regen spell, or carry a regen item, he will gain the boost to that effect.

I think its hp*5%/2 nature levels.
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Old September 27th, 2008, 07:32 PM

iRFNA iRFNA is offline
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Default Re: Nature magic bonus to regeneration?

Ok, one more question. Does that bonus you described stack along with the stacked regen spells? So if I have personal regen and a regen ring with 1 nature level, will it increase both regens by 1 hp/turn?
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Old September 28th, 2008, 12:41 AM
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Default Re: Nature magic bonus to regeneration?

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Originally Posted by iRFNA View Post
Ok, one more question. Does that bonus you described stack along with the stacked regen spells? So if I have personal regen and a regen ring with 1 nature level, will it increase both regens by 1 hp/turn?
Regen counts only from basic level, another bonuses (spells, items and other) do not count. It works with all boosts, spells and artefacts. So you must calculate like that:
basic+artefact+spell+bless
Not so: ((basic+artefact+spell)*bless
Think - if bless would work as you asking, it`ll be real cheat: can`t kill with single strike = can`t kill, all HPs regenerate back and affliction cures in 2-3 turns
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Old September 28th, 2008, 05:24 AM
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Think - if bless would work as you asking, it`ll be real cheat: can`t kill with single strike = can`t kill, all HPs regenerate back and affliction cures in 2-3 turns
The Water Queens with 100% regen aren't that good, really. Certainly not unkillable.

And regeneration doesn't heal afflictions. There's another ability for that, that e.g. Pangaean units have, but it's not connected to regeneration and there aren't any items that give it.
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Old September 28th, 2008, 05:49 AM

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Default Re: Nature magic bonus to regeneration?

Actually, regeneration and recuperation should be interlinked. If someone can supernaturally close wounds, a Chest wound,limp, cannot stay indefinitely in his body. So only lost limbs or feeblemind(lobotomy by blow) should stay that way, they rip off parts that need to take more than regeneration to grow.
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Old September 28th, 2008, 06:47 AM
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Default Re: Nature magic bonus to regeneration?

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Originally Posted by Endoperez View Post
And regeneration doesn't heal afflictions. There's another ability for that, that e.g. Pangaean units have, but it's not connected to regeneration and there aren't any items that give it.
Are you sure? I use regeneration artefacts for my titans from Tartaran Gate - as you know, there`s a chance to summon very powerful hero instead of monster. But all summoned titans have very serious afflictions - limp, blind or feebleminded. Dressed in "full regeneraion set" (hydra skin + ring + Ivy crown), they regenerate all affliction for 10-12 turns
If regeneration works like recuperation in "world" play, why it can`t work so in combat?
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Old September 28th, 2008, 09:33 AM
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Default Re: Nature magic bonus to regeneration?

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Originally Posted by Crevan View Post
Quote:
Originally Posted by Endoperez View Post
And regeneration doesn't heal afflictions. There's another ability for that, that e.g. Pangaean units have, but it's not connected to regeneration and there aren't any items that give it.
Are you sure? I use regeneration artefacts for my titans from Tartaran Gate - as you know, there`s a chance to summon very powerful hero instead of monster. But all summoned titans have very serious afflictions - limp, blind or feebleminded. Dressed in "full regeneraion set" (hydra skin + ring + Ivy crown), they regenerate all affliction for 10-12 turns
If regeneration works like recuperation in "world" play, why it can`t work so in combat?
Regeneration in and of itself does not cause afflictions to disappear. However, there are special effects when combining certain items.

Whip of Command + Scepter of Authority + Crown of Command = Awe(+0) and if you switch the command scepter for O'al Kan's scepter, it's awe(+1). But if you only have any two of those items instead of all three, no bonus.

So it may be a very well hidden easter egg in the game that Hydra Skin Armor + Ring of Regeneration + Ivy Crown = Recuperation effect on units even though an icon does not show. If this is true, Tartarians just became a lot more powerful weapon in the arsenal, despite Shattered Soul.

By the way, Nature magic in and of itself does not boost native regeneration ability. That is an error in the manual, or at the very least a misleading statement unless qualified.
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