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December 13th, 2008, 11:30 AM
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Private
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In what file are the names (of commanders and such) stored ?
Sorry for the potential newbish question
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December 13th, 2008, 12:05 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: In what file are the names (of commanders and such) stored ?
In the exe itself. Its not encrypted text so you can easily see it with a viewer. The various text parts of the game are mostly grouped together so finding one name will find you all of the names in that commander-type (thats how the names are grouped)
Someone with a linux system can easily pull it for you with the strings command.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 25th, 2008, 10:06 AM
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Private
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Re: In what file are the names (of commanders and such) stored ?
Hello, and thank your for your answers.
I tried to use modding commands, but all I managed to get what the possibility to put a name from a culture group, not for example choose in the list of all c'tissian names the one I want to use.
Is that possible to do with modding commands ?
Quote:
Originally Posted by Gandalf Parker
In the exe itself. Its not encrypted text so you can easily see it with a viewer. The various text parts of the game are mostly grouped together so finding one name will find you all of the names in that commander-type (thats how the names are grouped)
Someone with a linux system can easily pull it for you with the strings command.
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This seems to be a good solution. But what do you call a viewer ?
Thanks in advance
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December 26th, 2008, 04:28 AM
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National Security Advisor
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Re: In what file are the names (of commanders and such) stored ?
The only way you can do it is use either name group 127 or 128, clear them, add only the one name you want and assign that to a unit. Otherwise you're stuck to renaming the commander after recruitment.
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December 13th, 2008, 12:48 PM
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Lieutenant General
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Re: In what file are the names (of commanders and such) stored ?
However if you want to change lists of names in game or add names to certain lists you can find the appropriate commands in the modding.pdf file which comes with the game.
The needed commands can be found in 2 places
7.15 to set the list from which a creature will have it's name selected
and in
11 to edit or clear these lists or add names to certain lists.
Personally I'd not mess around in the exe file and these mod commands are meant to be used for modding (and means you can just turn the mod on or off and not change your whole game) setting specific names for commanders or other uniques can't be done (well not by me at least) in this way though.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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December 13th, 2008, 02:24 PM
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National Security Advisor
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Re: In what file are the names (of commanders and such) stored ?
In addition, if you enable renaming when you create a game (same screen as independent strength), you can press 'r' when viewing a commander's description to give him a custom name.
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December 28th, 2008, 09:51 AM
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National Security Advisor
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Re: In what file are the names (of commanders and such) stored ?
Were you trying to choose a spesific name for a hero unit? That's impossible ATM, and it's been requested many times.
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December 28th, 2008, 12:30 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: In what file are the names (of commanders and such) stored ?
It is possible in map commands. So you might consider creating a scenario map to play to go along with your mod. The map commands nicely finish out many of the mod options. The mod commands lets you make things available to the game, and the map commands let you set the game settings.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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