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  #1  
Old February 15th, 2009, 10:15 AM
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Makinus Makinus is offline
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Default Nations with weakest troops

What are the nations with the weakest national troops? I´ll set a new SP game with very huge research costs (modded), where troops will have a greater impact, so to give the AI some chance i wish to play the weakest nation(s) in the troop department...

BTW: i´ll be using the mod that allows nations of all ages to play in the same map, so what i want is the weakest among all ages...

All AIs will be set to difficult, and the map will be the Latus one...

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  #2  
Old February 15th, 2009, 10:27 AM

Redeyes Redeyes is offline
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Default Re: Nations with weakest troops

The crown goes to Bogarus for a lack of both good infantry and cavalry, though they have decent archers (but slow).

Last edited by Redeyes; February 15th, 2009 at 10:54 AM..
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Old February 15th, 2009, 11:13 AM
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Default Re: Nations with weakest troops

Yep, overall probably Bogarus has the weakest troops. The AI will probably stand a greater chance of overwealming you before your magic research kicks in, obviously avoid putting 21, etc into PD thou.

Last edited by Meglobob; February 15th, 2009 at 11:21 AM..
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  #4  
Old February 15th, 2009, 01:29 PM
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Default Re: Nations with weakest troops

Bogarus, definitely. Patala has some of the crappiest PD.
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  #5  
Old February 15th, 2009, 03:24 PM
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Default Re: Nations with weakest troops

I would have to agree that probably the worst combination of national troops (Bogarus may have slightly worse troops, but these are hard to use effectively!), and bad PD, belongs to Patala.

I ran some tests with various Blesses, and even their Sacreds are not affective without support. Their normal troops, even less so. And of course, the dreaded, "Monkey PD, Ruiner of Games, Department of Homeland Insecurity".
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Old February 15th, 2009, 03:44 PM
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Default Re: Nations with weakest troops

I have to disagree. MA Oceania even Baalz thinks hopeless!
Of course, it has a slight advantage as a sea nation, but still...
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Old February 15th, 2009, 04:01 PM
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Default Re: Nations with weakest troops

Quote:
Originally Posted by Wrana View Post
I have to disagree. MA Oceania even Baalz thinks hopeless!
Of course, it has a slight advantage as a sea nation, but still...
Well, both EA and MA Oceania are kind of pathetic (thematically so!), but he doesn't want to just struggle by himself, but also struggle to defend himself, and 90% of the time the AI just won't bother you much underwater.
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Old February 15th, 2009, 06:10 PM
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Default Re: Nations with weakest troops

Quote:
Originally Posted by Wrana View Post
I have to disagree. MA Oceania even Baalz thinks hopeless!
Of course, it has a slight advantage as a sea nation, but still...
Well, to be fair, I think MA Oceana troops are actually above average, it's their mages which are hopeless. If you're asking who has the weakest troops and are not considering magic support then certainly MA Oceana is not a contender, I actually lead the score graphs in Kingmaker (60+ nations) using MA Oceana...right up until I had to fight against real armies with mage/heavy blessing support. Hmmm, I'd have to say my short list for worst troops in a tight magic environment is MA Atlantis, Bogarus, Caelum (although nothing but mammoths might actually work against the AI).
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Old February 15th, 2009, 06:17 PM

rdonj rdonj is offline
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Default Re: Nations with weakest troops

Is Caelum really worse than Ea Agartha? Mammoths theoretically are better than troglodytes due to size and durability, and Agartha's infantry is almost completely hopeless. At least with Caelum you have some modest raiding potential due to flying.
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  #10  
Old February 15th, 2009, 06:27 PM

Redeyes Redeyes is offline
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Default Re: Nations with weakest troops

I think Caelum's troops have many things going for them.

They have mobility, extreme wall-breaking power, a good number of resistances and they scale quite well with army buffs (quickening + ubiquitous fly is great for a strong alpha-strike).

Their troops might not all be the most battlefield worthy, but they are the greatest in the game at covering large areas.

Admittedly I have a hard time building anything but their archers who are quite good, I use them as a raiding vector (usually lead by a singular Wind Guiding Mage).

For large enemy armies, you have Mages and Thugs to do your heavy lifting.

Last edited by Redeyes; February 15th, 2009 at 06:41 PM..
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