|
|
|
 |
|

March 7th, 2009, 08:23 AM
|
 |
Major General
|
|
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
|
|
Problem with LA start positions
I've just started the LA game Pyrothere on the Spring Rains map, only to encounter an issue.
To the best of my knowledge LA Atlantis should only ever start the game in a coastal province, and IIRC this requirement will override set starting points. However; when Pyrothere started, LA Atlantis found themselves some distance inland. After a little work I reproduced this, and saw them start in province 209. 209 was one of the set start positions, which is fine, but it isn't coastal.
I've looked at the map in text format and in the map editor, but can't see a problem with it. Can anyone explain this?
PS: I'm using an edited .map file, with a series of start points using the #start command, and only one of them is coastal.
|

March 7th, 2009, 08:35 AM
|
 |
Second Lieutenant
|
|
Join Date: May 2007
Posts: 416
Thanks: 7
Thanked 24 Times in 18 Posts
|
|
Re: Problem with LA start positions
Perhaps the game is just smart enough to know where it's not allowed to start and, if it can't set up in a coastal province, it'll just pick another one? Are you sure the map isn't set up so that there aren't any set starts on the coast? Maybe there was only one and LA Marignon got it?
|

March 7th, 2009, 09:03 AM
|
 |
Major General
|
|
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
|
|
Re: Problem with LA start positions
Exactly one coastal start point has been set, and I'd been presuming Atlantis would get it because it was the only valid start position for them.
It has been seen (possibly in Preponderance?) that if LA Atlantis is given a nation-specific start point that isn't coastal then that point will be ignored and a coastal province chosen instead. I'm surprised something similar didn't happen in this instance.
|

March 7th, 2009, 09:15 AM
|
 |
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: Problem with LA start positions
Use:
#specstart
So for LA Atlantis to start in province number 135:
#specstart 66 135
I suspect what you are seeing is that another nation has claimed the coastal province (since it is a perfectly valid start for whichever nation got it) and LA Atlantis is picking from the left overs.
|
The Following User Says Thank You to Ballbarian For This Useful Post:
|
|

March 21st, 2009, 02:31 PM
|
 |
Captain
|
|
Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
|
|
Re: Problem with LA start positions
Quote:
Originally Posted by Ballbarian
Use:
#specstart
So for LA Atlantis to start in province number 135:
#specstart 66 135
I suspect what you are seeing is that another nation has claimed the coastal province (since it is a perfectly valid start for whichever nation got it) and LA Atlantis is picking from the left overs.
|
VERY IMPORTANT: You must also mark the province as nostart in the map editor!
If you don't, other nations with lower ID numbers can be assigned there first, whereby Dominions will ignore your #specstart command. However, #specstart overrides nostart when marked in the map editor, a key fact I wish I'd known about an hour ago.
So in the above example, you'd need to mark province 135 nostart in the map editor, AND include ...
#specstart 66 135
...in the map file.
Another neat thing I figured out: #specstart is NOT age specific. For example, if you want to make a map that will always force Ermor to start in province 100, regardless if it's an EA, MA, or LA game, simply include the following code...
#specstart 1 100
#specstart 28 100
#specstart 50 100
...and it won't break anything! Of course, you'll also have to mark province 100 nostart, as stated above.
|
The Following User Says Thank You to cleveland For This Useful Post:
|
|

March 23rd, 2009, 03:24 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Problem with LA start positions
Very very cool cleveland.
Should be stickied.
|

March 7th, 2009, 09:26 AM
|
 |
Major General
|
|
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
|
|
Re: Problem with LA start positions
Thanks, Ballbarian. Not having read through the map manual yet, I'm not up on what the commands are and what they do. I was vaguely aware of the #specstart command, but didn't think I could set a #specstart for only one nation in a game. Obviously I can, which is a good thing.
|

March 7th, 2009, 09:57 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Problem with LA start positions
It could be that some other nation already started at the coastal startsite, or it could be that the game tries to find a working startsite only for a certain amount of tries, and accepts start province of any terrain if it couldn't find the perfect one.
Otherwise, playing a nation that wants to start in a Forest in a map without Forests might crash the game.
|

March 7th, 2009, 11:02 AM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Problem with LA start positions
LA Marignon likes starting on a coast too. Are they in the game?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

March 7th, 2009, 01:02 PM
|
Sergeant
|
|
Join Date: Aug 2008
Posts: 337
Thanks: 1
Thanked 13 Times in 7 Posts
|
|
Re: Problem with LA start positions
I am LA Marignon in that game, and I am starting on the coast.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|