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Old March 7th, 2009, 09:15 AM
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Ballbarian Ballbarian is offline
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Default Re: Problem with LA start positions

Use:
#specstart


So for LA Atlantis to start in province number 135:
#specstart 66 135

I suspect what you are seeing is that another nation has claimed the coastal province (since it is a perfectly valid start for whichever nation got it) and LA Atlantis is picking from the left overs.
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Old March 21st, 2009, 02:31 PM
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cleveland cleveland is offline
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Default Re: Problem with LA start positions

Quote:
Originally Posted by Ballbarian View Post
Use:
#specstart


So for LA Atlantis to start in province number 135:
#specstart 66 135

I suspect what you are seeing is that another nation has claimed the coastal province (since it is a perfectly valid start for whichever nation got it) and LA Atlantis is picking from the left overs.
VERY IMPORTANT: You must also mark the province as nostart in the map editor!

If you don't, other nations with lower ID numbers can be assigned there first, whereby Dominions will ignore your #specstart command. However, #specstart overrides nostart when marked in the map editor, a key fact I wish I'd known about an hour ago.

So in the above example, you'd need to mark province 135 nostart in the map editor, AND include...
#specstart 66 135
...in the map file.

Another neat thing I figured out: #specstart is NOT age specific. For example, if you want to make a map that will always force Ermor to start in province 100, regardless if it's an EA, MA, or LA game, simply include the following code...
#specstart 1 100
#specstart 28 100
#specstart 50 100
...and it won't break anything! Of course, you'll also have to mark province 100 nostart, as stated above.
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Old March 23rd, 2009, 03:24 PM

chrispedersen chrispedersen is offline
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Default Re: Problem with LA start positions

Very very cool cleveland.
Should be stickied.
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