|
|
|
|
|
July 22nd, 2009, 02:32 PM
|
Private
|
|
Join Date: Jul 2005
Location: lima
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Beginner question about afflictions
Hi.
I've searched the forum but couldn't find an answer.
I'm beginning a game with marignon MA. I've recruited a bunch of flagellants and the all get afflictions, without even fighting. There is only one opponent in the game and i have not seen him yet. So I wonder WHY do the afflictions appear like that?
Thank you for reading.
|
July 22nd, 2009, 03:16 PM
|
|
Second Lieutenant
|
|
Join Date: Jan 2009
Location: Ellicott City, MD
Posts: 401
Thanks: 15
Thanked 18 Times in 13 Posts
|
|
Re: Beginner question about afflictions
Flagellants have afflictions built in. They start with them.
|
July 22nd, 2009, 07:04 PM
|
Private
|
|
Join Date: Jul 2005
Location: lima
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Beginner question about afflictions
OK Thank you very much.
Other question about afflictions:
in the same game, i build Grand Masters in my capitol. They do exclusively Research (maybe not the best strategy)
THEY TOO GET AFFLICTIONS. I don't understand why, because they don't fight.
Would it be due to their old age?
Thank you
|
July 22nd, 2009, 07:10 PM
|
|
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: Beginner question about afflictions
Yes. You can try creating your nation with growth scales to cut down on old age afflictions.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
July 22nd, 2009, 07:27 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Beginner question about afflictions
Marignons mages start with old age. An old age unit every winter has a chance to gain an incurable affliction.
As vfb mentioned,increasing the growth scale can cut down the rate of affliction.
You can also make the units *not* be old, by empowering them in nature. This will increase the age that old age starts at by around 5 years - and in some cases will stop them from being old.
There are also some items which stop aging - boots of youth or elixir of life.
If all of that is too much, I think I removed old age on some of marignons units in my BalanceAge mod, located here: http://forum.shrapnelgames.com/showthread.php?t=43566
|
July 22nd, 2009, 07:36 PM
|
Private
|
|
Join Date: Jul 2005
Location: lima
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Beginner question about afflictions
Thank you very much.
|
July 22nd, 2009, 08:27 PM
|
Major
|
|
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
|
|
Re: Beginner question about afflictions
I think N empowerment is 1/2 base lifespan per point, so way more than 5 years. Haven't checked into it much, since it's not at all cost effective. (living mages only)
|
July 22nd, 2009, 08:31 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Beginner question about afflictions
Quote:
Originally Posted by Micah
I think N empowerment is 1/2 base lifespan per point, so way more than 5 years. Haven't checked into it much, since it's not at all cost effective. (living mages only)
|
Well, I've done it a couple of times.. and I got 5 years. Plus, if they have nature, you can add nature items.
The same principle works for other creatures.. I just don't recall what paths you have to add. Is it earth for constructs, death for undead?
|
July 22nd, 2009, 09:24 PM
|
Corporal
|
|
Join Date: May 2008
Posts: 149
Thanks: 49
Thanked 15 Times in 5 Posts
|
|
Re: Beginner question about afflictions
Quote:
Originally Posted by Micah
I think N empowerment is 1/2 base lifespan per point, so way more than 5 years. Haven't checked into it much, since it's not at all cost effective. (living mages only)
|
In my experience, this is exactly how it works with random magic picks and adding Nature magic to your pretender (like the crone). It's been many months since I empowered anyone in Nature, but I seem to recall the +"1/2 base" being consistent when empowering.
|
July 22nd, 2009, 08:33 PM
|
|
Second Lieutenant
|
|
Join Date: Jan 2009
Location: Ellicott City, MD
Posts: 401
Thanks: 15
Thanked 18 Times in 13 Posts
|
|
Re: Beginner question about afflictions
You could always empower in blood and have them cut back on their age.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|