Re: Special Damage in the Combat Sequence
Ambient damage like from heat/cold auras, or Cloud of Death, etc., is calculated for a unit at the very start of its side's turn. If player A and B both have units within the same ambient effect, it will go like this:
Player A's units take ambient damage.
Player A's mages cast spells, may inflict direct damage on A or B.
Player A's units move/attack.
Player B's units take ambient damage.
Player B's mages cast spells, may inflict direct damage on A or B.
Player B's units move/attack.
Player A's units take ambient damage.
Player A's mages cast spells, may inflict direct damage on A or B.
Player A's units move/attack.
etc.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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