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  #1  
Old November 18th, 2001, 09:48 AM

vreln vreln is offline
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Default Resource bonuses and system-wide facilities

A couple of questions:

1) If you have many facilities which boost resource production, for example a system-wide mineral scanner, a local one, and system and local robotoid factories, how is total output effected? Are all the bonuses applied, or just the best one?

2) Is there any easy way to get a list of what system-wide facilities are present in a system?


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  #2  
Old November 18th, 2001, 12:36 PM

Shyrka Shyrka is offline
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Default Re: Resource bonuses and system-wide facilities

quote:
Originally posted by vreln:
1) If you have many facilities which boost resource production, for example a system-wide mineral scanner, a local one, and system and local robotoid factories, how is total output effected? Are all the bonuses applied, or just the best one?



You can't add more than one bonus. In fact, the game shows a note when you add a system-wide ability facility to a queue if there is another one present in the system (You can turn off this in the empire options screen). This is not coherent, IMO . I think the best bonus is applied.

quote:

2) Is there any easy way to get a list of what system-wide facilities are present in a system?



I've requested it in every Version since 1.35. For the industrial fans like me is annoying to check every planet in each system to find if there is the system-wide facilities that we use to use.
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Old November 18th, 2001, 10:51 PM

vreln vreln is offline
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Default Re: Resource bonuses and system-wide facilities

But beyond the system-wide facilities, what about a system-wide facility and a 'local' facility (like a system mineral scanner and a robotoid factory)...do these stack, or does only the highest apply in this sort of case, too?

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Old November 19th, 2001, 12:11 AM

Shyrka Shyrka is offline
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Default Re: Resource bonuses and system-wide facilities

System-wide abilities and local abilities stack. However, i've read some Posts that say that some facilities don't work correctly, for example the religious shrines. I'll do some experiments to see what happens to production when different types of resource-gathering facilities are combined.

These experiments will need paper&pencil, due to the lack of an "system report" screen or so. I think it is needed.
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  #5  
Old November 19th, 2001, 03:16 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Resource bonuses and system-wide facilities

Shrines work fine, except for the fate shrine(reduces bad events chance).

SE4 takes all of the abilities (as defined in the text files) from each facility, and applies the best value from each. System-wide is a different ability from single-planet, and thus stacks.

The only known exceptions are in components, such as shield generators, and bonus movement.
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Old November 21st, 2001, 02:27 AM

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Default Re: Resource bonuses and system-wide facilities

I brought up this question a while back and found out the following:
-local facilities of different types do add up. (eg, mineral scanner and robotoid factory)
-local facilites and system-wide facilies do add up.(eg. system Mineral Scanner and a local robotoid factory)
-system-wide facilites DO NOT ADD up. (eg. System Mineral Scanner and System Robotoid Factory).

In regards to Religious facilites I don't know. I did some tests of the standard facilites.

Nick (bearclaw)

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