.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 1st, 2010, 11:22 AM

SsSam SsSam is offline
Corporal
 
Join Date: Mar 2008
Posts: 81
Thanks: 5
Thanked 4 Times in 4 Posts
SsSam is on a distinguished road
Default Magical Diversity.

I seem to make the same mistake with every nation that I play.

I can expand fast enough for a multiplayer game, but once I'm there my focus tends to wander....one of the things my focus wanders onto is magical diversity. ...You know if only I could get a skull staff, I could get my nation into into death summoning! Never mind that the nation doesn't really need that.

Perhaps I should retitle the thread "Bad habits I picked up playing the AI" because when you play the AI, magical diversity is a reasonable side goal, but against live humans....It doesn't seem to be a good investment of time.
Reply With Quote
  #2  
Old November 1st, 2010, 12:23 PM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Magical Diversity.

I agree while diversification for diversity sake is bad. But, diversity can really pay of if you have a larger goal in mind. Getting fire immunity items for example. Or getting into death to use darkness in a specific battle.

Or getting into blood just to summon that specific type of demon that can ruin the plans of your enemies.
Reply With Quote
  #3  
Old November 1st, 2010, 01:33 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Magical Diversity.

I'd say that diversification for diversity's sake is good. There isn't always a larger goal in mind, but having the diversity ahead of time means you don't have to spend time developing it when you suddenly need it.

Whether it's worth it depends on how much you have to devote to getting it. If you're always designing your pretender around diversity or using Alchemy to empower in new paths, that's probably too far. Don't think in terms of focus, but of opportunity cost. What am I giving up to diversify?

And what will I gain? Which is harder to foresee. Getting a couple of low-level Air mages and a little air income may not seem like much, until Caelum invades and you can stop his raiders with cheap lightning immune thugs.

If a Skull Staff will get you into death summoning, you've got D1 mages, which means you should have a death income. Why shouldn't you get the Staff and a couple higher level Death mages? It'll get you into Tartarians in the end and who doesn't need those?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:16 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.