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  #1  
Old December 4th, 2001, 04:42 AM

Kimball Kimball is offline
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Default what are the advantages of TCP/IP

I am a little unsure of what exactly TCP/IP will do to enhance the game. Will someone please explain this to me. Thank you.
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  #2  
Old December 4th, 2001, 04:48 AM

Phoenix-D Phoenix-D is offline
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Default Re: what are the advantages of TCP/IP

testing; quicker play, ESPECIALLY over lans..; playing mods that aren't supported by PBW without PBEM hassles; playing quick games

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Old December 4th, 2001, 05:58 AM

chewy027 chewy027 is offline
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Default Re: what are the advantages of TCP/IP

quicker play as in the turns will go faster? An this will be good for multiplayer right.
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Old December 4th, 2001, 06:15 AM

Phoenix-D Phoenix-D is offline
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Default Re: what are the advantages of TCP/IP

Quicker play as in less waiting for people to process turns, recieve turns, etc.

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  #5  
Old December 4th, 2001, 10:34 AM
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dogscoff dogscoff is offline
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Default Re: what are the advantages of TCP/IP

The death of PBW and PBEM=-( Who's going to keep playing PBEM whn they can have a TCP/IP game?

Those of us who can only commit enough time for one turn a day (not to mention those with slow dialup connections) will probably lose out=-(
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  #6  
Old December 4th, 2001, 12:55 PM

dumbluck dumbluck is offline
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Default Re: what are the advantages of TCP/IP

I think that you would be surprised at how many people have only enough time for one or two turns a day (or two)... And besides, do you know how much of a hassle it will be to try to coordinate 20 people into getting Online at the same time?
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