|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				February 2nd, 2012, 07:04 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Jan 2011 
						Posts: 132
					 Thanks: 0 
		
			
				Thanked 3 Times in 3 Posts
			
		
	      |  |  
    
	| 
				 Forge of Ulm 
 I have looked everywhere for the explanation for this global enchantment spell. And I can't find it at all
 The description is very vague, so what does this spell do?
 |  
	
		
	
	
	| 
			
			 
			
				February 2nd, 2012, 08:36 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Jun 2011 
						Posts: 435
					 Thanks: 18 
		
			
				Thanked 3 Times in 3 Posts
			
		
	      |  |  
    
	| 
				 Re: Forge of Ulm 
 It is like Forge of the Ancients, it both reduces forge prices and makes your mage levels count as one more for forging requirement purposes.This means that an A1 Mage Smith will be able to forge A2 items.
 Be wary about using it in MP games, it can make people attack you.
 |  
	
		
	
	
	| 
			
			 
			
				February 6th, 2012, 11:11 AM
			
			
			
		 |  
	| 
		
			|  | 
 Colonel |  | 
					Join Date: Nov 2008 
						Posts: 1,735
					 Thanks: 272 
		
			
				Thanked 120 Times in 93 Posts
			
		
	      |  |  
    
	| 
				 Re: Forge of Ulm 
 
	Quote: 
	
		| 
					Originally Posted by Mightypeon  It is like Forge of the Ancients, it both reduces forge prices and makes your mage levels count as one more for forging requirement purposes.This means that an A1 Mage Smith will be able to forge A2 items.
 Be wary about using it in MP games, it will make everybody attack you at once.
 |  Fixed that for you. |  
	
		
	
	
	| 
			
			 
			
				February 6th, 2012, 08:11 PM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Jun 2011 
						Posts: 435
					 Thanks: 18 
		
			
				Thanked 3 Times in 3 Posts
			
		
	      |  |  
    
	| 
				 Re: Forge of Ulm 
 Not always Soyweiser, although I am currently doing a terrible mistake by casting it in a goon game   |  
	
		
	
	
	| 
			
			 
			
				February 7th, 2012, 02:53 AM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Dec 2009 
						Posts: 329
					 Thanks: 33 
		
			
				Thanked 12 Times in 12 Posts
			
		
	      |  |  
    
	| 
				 Re: Forge of Ulm 
 
	Quote: 
	
		| 
					Originally Posted by Mightypeon  Not always Soyweiser, although I am currently doing a terrible mistake by casting it in a goon game   |  Is "not always" being used as a code for "provided that somebody else throws up Arcane Nexus or Astral Corruption and steals the high priority spot"? |  
	
		
	
	
	| 
			
			 
			
				February 7th, 2012, 05:23 PM
			
			
			
		 |  
	| 
		
			
			| Major General |  | 
					Join Date: Jun 2009 
						Posts: 2,157
					 Thanks: 69 
		
			
				Thanked 116 Times in 73 Posts
			
		
	      |  |  
    
	| 
				 Re: Forge of Ulm 
 Forge vs. AN... no, you should still kill the Forge caster first.  Seriously.
 Edit: I think its being used as code for 'My opponents don't have a clue'
 |  
	
		
	
	
	| 
			
			 
			
				February 7th, 2012, 05:59 PM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Dec 2009 
						Posts: 329
					 Thanks: 33 
		
			
				Thanked 12 Times in 12 Posts
			
		
	      |  |  
    
	| 
				 Re: Forge of Ulm 
 
	Quote: 
	
		| 
					Originally Posted by Squirrelloid  Forge vs. AN... no, you should still kill the Forge caster first.  Seriously.
 Edit: I think its being used as code for 'My opponents don't have a clue'
 |  I'd call that situational, though there are certainly cases where I'd go for the Forge caster prior to the AN caster. Astral Corruption on the other hand takes priority, if only because AC basically blocks the Forge. |  
	
		
	
	
	| 
			
			 
			
				February 7th, 2012, 07:52 PM
			
			
			
		 |  
	| 
		
			|  | 
 Colonel |  | 
					Join Date: Nov 2008 
						Posts: 1,735
					 Thanks: 272 
		
			
				Thanked 120 Times in 93 Posts
			
		
	      |  |  
    
	| 
				 Re: Forge of Ulm 
 Well if you mainly have astral mages, or have other ways of preventing/ignoring the horror attacks AC isn't always a problem. |  
	
		
	
	
	| 
			
			 
			
				February 8th, 2012, 05:22 AM
			
			
			
		 |  
	| 
		
			
			| 
 Major General |  | 
					Join Date: Mar 2008 Location: Serbia 
						Posts: 2,245
					 Thanks: 48 
		
			
				Thanked 84 Times in 46 Posts
			
		
	      |  |  
    
	| 
				 Re: Forge of Ulm 
 Depends of the game size doesn't it? Definitely AN in larger games. Though, if you cast forge, it would be enough to hold it for 2-3 turns and mass forge 150 items and than dispel it yourself or kill the caster. That won't make people attack you.
 And heck, if only 2-3 neighbors can attack you, you can easily deal with them.
 |  
	
		
	
	
	| 
			
			 
			
				February 10th, 2012, 03:48 PM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Dec 2009 
						Posts: 329
					 Thanks: 33 
		
			
				Thanked 12 Times in 12 Posts
			
		
	      |  |  
    
	| 
				 Re: Forge of Ulm 
 
	Quote: 
	
		| 
					Originally Posted by Executor  Depends of the game size doesn't it? Definitely AN in larger games. Though, if you cast forge, it would be enough to hold it for 2-3 turns and mass forge 150 items and than dispel it yourself or kill the caster. That won't make people attack you.
 And heck, if only 2-3 neighbors can attack you, you can easily deal with them.
 |  The situation where only 2-3 neighbors can attack you is unlikely. There are a lot  of remote assassination spells, fast travel spells, province attack spells, population attack spells, so on and so forth. Sure, one person halfway across the map trying to kill you with those is mildly inconvenient, but if everyone chooses to do so you have a big problem. |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |