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May 9th, 2002, 02:46 AM
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Corporal
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Join Date: Jul 2001
Location: Alexandria, VA, USA
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Neural Net and Talisman - a question
I know that the Neural Net allows every ship in a fleet to use the experience stats of the best ship in the fleet.
I know that the Talisman allows every hit to score. I also seem to note behavior among weapons platforms that suggests that only one WP on a planet needs the Talisman to give them all the 100% to hit chance. It may also be the case for satellites, but I do not use them enough to really tell. (One of my handicaps to the AI non-Gold is to always be the Last player so satellites at Warp points are useless for me.)
My question is if the Talisman's mechanics uses an approach (out of sight in the game engine) that acts like verrrry high experience for to hit probability. In other words, does the Neural Net on one ship in a fleet allow it to access the Talisman on another ship in the same fleet for to hit chances?
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May 9th, 2002, 03:19 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: Neural Net and Talisman - a question
quote: Originally posted by jim:
My question is if the Talisman's mechanics uses an approach (out of sight in the game engine) that acts like verrrry high experience for to hit probability. In other words, does the Neural Net on one ship in a fleet allow it to access the Talisman on another ship in the same fleet for to hit chances?
Nope. The Neural Net only will transfer the experience of the more experienced ship into the fleet, to all the other ships inside the ship. Nothing more, nothing less.
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May 10th, 2002, 01:55 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Neural Net and Talisman - a question
You may notice that the absolute maximum to-hit that you can get from experience is 99%
The talisman gives you 100%. That tells you these two effects are quite separate, since the experience is applied before the total is capped at 99%, and the talisman applies afterwards.
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May 9th, 2002, 02:17 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Neural Net and Talisman - a question
Quote:
Originally posted by jim:
I know that the Neural Net allows every ship in a fleet to use the experience stats of the best ship in the fleet.
I know that the Talisman allows every hit to score. I also seem to note behavior among weapons platforms that suggests that only one WP on a planet needs the Talisman to give them all the 100% to hit chance. It may also be the case for satellites, but I do not use them enough to really tell. (One of my handicaps to the AI non-Gold is to always be the Last player so satellites at Warp points are useless for me.)
My question is if the Talisman's mechanics uses an approach (out of sight in the game engine) that acts like verrrry high experience for to hit probability. In other words, does the Neural Net on one ship in a fleet allow it to access the Talisman on another ship in the same fleet for to hit chances?
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SE IV treat stack of units (weapon platform on planet, stack of satelites, stack of fighters) as one "ship". This is why you need only one RT to get the benefit for all units in stack.
I wonder, why there are no small talismann for fighters ? AFIK, most fighter pilots (just like any person involved in life-threating activities) have some sort of lucky talismanns with them.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 9th, 2002, 06:47 PM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: Neural Net and Talisman - a question
Quote:
Originally posted by Master Belisarius:
Nope. The Neural Net only will transfer the experience of the more experienced ship into the fleet, to all the other ships inside the ship. Nothing more, nothing less.[/QB]
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??? Please explain ... what your trying to say. ???
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May 9th, 2002, 06:53 PM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
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Re: Neural Net and Talisman - a question
Quote:
Originally posted by jim:
...(One of my handicaps to the AI non-Gold is to always be the Last player so satellites at Warp points are useless for me.)...
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In strategic combat the defender goes first. It took a revision or two before it was fixed. Strategic is how PBW is done. Use the combat replay to check it out.
Tactical, Tactical-Auto, and Simulator is done differently.
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