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Old June 29th, 2002, 05:24 PM
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Default LRS vs. Planets

It's always irked me that I can't see the defenses of planets I want to attack without actually attacking them or using an intelligence operation. Any chance that Long Range Scanners will be changed in the next patch so they will give details of enemy-held planets as well as ships? (If they have the resolution to scan individual ship components, certainly they can scan planets...) Of course then we'd need a Scanner Jammer facility too...
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Old June 29th, 2002, 05:35 PM
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Default Re: LRS vs. Planets

I agree this would be a nice addition and only makes sense. It can be bothersome to lose a couple of ships to a planet defended by many fighters just to find out it is defended by many fighters.
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Old June 29th, 2002, 07:15 PM

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Default Re: LRS vs. Planets

Emm... LRS will be too powerful if you let it scan planets. Besides, aren't the surprises of the unknown part of the fun?
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Old June 29th, 2002, 09:02 PM
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Default Re: LRS vs. Planets

How is it too powerful?

The planetary psychic scanner allows you to scan ALL ships that come into your system where it is built.

That's a bit too powerful in my view.

Long range scanners should NOT allow the scan of facilities, but Cargo.

That way you can make enough preperations to strike that colony/homeworld with pricision.
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Old June 29th, 2002, 09:10 PM
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Default Re: LRS vs. Planets

So you mean you couln't see massive facilities that are miles in dimension?
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Old June 29th, 2002, 11:12 PM
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Default Re: LRS vs. Planets

I'm not speaking realistically; I'm just speaking what would be best (IMHO) for the game.

But if you are talking about facilities, it already kind of shows you the facilities, as it shows you the construction queue of the planet/ship and how long it will take.
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