.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 3rd, 2002, 08:53 PM

Crimson Crimson is offline
Private
 
Join Date: Jul 2002
Location: Va
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
Crimson is on a distinguished road
Default if facility were cities

Hi there players,
I know this is never going to happen in this verison of the game, but I figure I would talk about it anyway.

See the way I see it mm should have make the facilities more like the WPs. This way they could have allow research, intel, and a with other things to be in a comp to start off. With this way of doing things, the cities/facilities would be closer to how real cities are and the facilities/comps would be like real builds. This would also allow player to configure the planet more, always a good thing. Lastly since the cities/facilities are like WP, now we would be able to just research lager cities to allow for more facilities/comps.

This is just me think here, But I like to hear what you guys take on it would be.
__________________
Am I real because I think I'm [i]REAL</i] or Because U think I'm[i] REAL</i]
SE4 Code: L- GdQ $ Fr! T? Sf* Tcp! A%% M-- Mp* RY Pw Fq++ Nd- Rp* G+++ AuO Mm++
Reply With Quote
  #2  
Old July 3rd, 2002, 10:26 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: if facility were cities

If SEIV allowed components to do research, intel, resource gen, etc. then one could do exactly what you want (with a mod). Would be really sweet if one could also somehow link production to the number of people in the city. And if you had to provide housing for the people in the cities, so you couldn't transport 100 million people to a brand-new base.
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #3  
Old July 3rd, 2002, 11:16 PM
Spoo's Avatar

Spoo Spoo is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
Spoo is on a distinguished road
Default Re: if facility were cities

Hmm... Can you put remote mining components on WP or troops? I know thew work on satellites, which implies they work on units in general.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
Reply With Quote
  #4  
Old July 3rd, 2002, 11:21 PM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: if facility were cities

Although I only played it briefly it sounds a bit like what you get in the Proportions mod. Were you have settlements, minor and major cities etc.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #5  
Old July 3rd, 2002, 11:24 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: if facility were cities

Quote:
Can you put remote mining components on WP or troops? I know thew work on satellites, which implies they work on units in general.
Unmodded robominers can only be put on ships, bases and satellites.

Remote mining won't work on a colonized planet, and you can't put a WP or troop on an uncolonized planet.

I don't know if modded miners would work on fighters or drones.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #6  
Old July 4th, 2002, 01:08 AM
Spoo's Avatar

Spoo Spoo is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
Spoo is on a distinguished road
Default Re: if facility were cities

Quote:
Remote mining won't work on a colonized planet, and you can't put a WP or troop on an uncolonized planet.
What if the WP were on a moon and the planet was uncolonized (or vice versa)?

Also, can satellites in cargo bays remote mine? I'd imagine they can't.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.