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July 21st, 2002, 02:34 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
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? about VehicleSizes.txt
Does anyone know what the "Alternate Bitmap Name" field is used for in VehicleSizes.txt?
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July 21st, 2002, 02:51 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: ? about VehicleSizes.txt
Alternate Bitmaps.
If the PRIMARY bitmap is not found, it will try for the alternate before it goes to the 'generic' directory. And then it will even try both Primary and Alternate in the Generic directory, too.
[ July 21, 2002, 02:03: Message edited by: Baron Munchausen ]
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July 21st, 2002, 03:01 AM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: ? about VehicleSizes.txt
Yea I guess that was kind of obvious. What I was getting at is why is it used (since it is often the same as the primary) but I guess the Alternate should always be a standard name while the primary could be a new pic type in a mod.
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July 21st, 2002, 03:43 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: ? about VehicleSizes.txt
It is used for mods. If you add a Heavy Destroyer, set it's primary bitmap to HeavyDestroyer.bmp and the alternate to Destroyer.bmp. Races with a HeavyDestroyer.bmp will use it, but those without one will use the Destroyer.bmp picture. The default races do this with Baseships.
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July 21st, 2002, 04:54 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: ? about VehicleSizes.txt
You have the Baseship example, and even an example of a stock shipset with a baseship picture (Praetorians).
[ July 21, 2002, 03:55: Message edited by: Andrés Lescano ]
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July 21st, 2002, 06:29 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: ? about VehicleSizes.txt
Does anyone know if there is a maximum to how many ship size entires can be in VehicleSizes.txt?
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