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  #1  
Old August 28th, 2002, 08:40 PM

Keego7237 Keego7237 is offline
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Default non-combat componants?

i was just wondering how to use non-combat related componants like those things that make planets or destroy a warp point

also weapon platforms are to put on planets for defense right?
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Old August 28th, 2002, 08:59 PM
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Default Re: non-combat componants?

Yes. Weapon Platforms go on planets, in thier cargo. During combat the planet will have weapons, shields and armor, just like a ship/base would.
Note that platform shields act like armor.

To use components, there are two places. There is a stellar manip button, just above the NAME button, and left of the scrap/retrofit/analyse button.
There is also a component USE button to the right of the cloaking buttons. It looks like an allegiance subverter with a bright green dot in the bottom right corner of the button.
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Old August 28th, 2002, 09:22 PM

Keego7237 Keego7237 is offline
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Default Re: non-combat componants?

k thanx
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Old August 28th, 2002, 10:04 PM
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Default Re: non-combat componants?

i always assumed that was a resupply pod or something, but you're right, its an allegiance subverter. why the heck is there a picture of a subverter on the "use component" button?
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Old August 29th, 2002, 04:27 AM

Taz-in-Space Taz-in-Space is offline
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Default Re: non-combat componants?

...Maybe MM's been Subverted!
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Old August 29th, 2002, 10:49 AM
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Default Re: non-combat componants?

The other non-combat component you might need is the medical bay. To use it, just move a med-bay equipped ship into orbit of a plagued planet.

Another good tactic is to include a med-bay in your space-yard space stations, and they will constantly protect the planet below from plagues.
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