|
|
|
 |

August 29th, 2002, 08:03 PM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Cant figure this out.
I guess I am just too dumb to figure this out...
If I get/capture/whatever a different population, do they retain ANY of their traits (except atmosphere breathing) ?? They always seem to be unhappy or rioting. I use UPC’s, etc. Are they treated exactly like your starting population except for breathing or am I missing something? Are they more likely to riot? what am I doing wrong?
__________________
Slick.
|

August 29th, 2002, 08:12 PM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cant figure this out.
Yes, they lose all race-specific traits
To make them loyal, drop a lot of troops into that planet. Also station a BIG fleet around it. Eventually everything will be all right. SE handle planet mood in step-wise fashion: every turn the mood either increases or decreeses depending of all factors involved. Your urbam pacification centers will make them all happy eventually.
[ August 29, 2002, 19:13: Message edited by: oleg ]
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|

August 29th, 2002, 08:37 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cant figure this out.
Quote:
Originally posted by oleg:
Yes, they lose all race-specific traits
To make them loyal, drop a lot of troops into that planet. Also station a BIG fleet around it. Eventually everything will be all right. SE handle planet mood in step-wise fashion: every turn the mood either increases or decreeses depending of all factors involved. Your urbam pacification centers will make them all happy eventually.
|
Troops work in proprotion to population. So in addition to the troop drop, load as much population on the transport.
If the transport is full, and they're still rioting -- well, just wrestle between your conscience and the ol' jettison cargo button.

|

August 29th, 2002, 09:10 PM
|
 |
Brigadier General
|
|
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cant figure this out.
Quote:
Originally posted by Slick:
Are they more likely to riot?
|
No. Every characteristic of the race except the atmosphear they breath changes to YOUR race characteristics, so if you modified the anger files of your race to never riot, they will never riot, or quickly go to indifference or better (In Theory)
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au
Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.
|

August 29th, 2002, 09:19 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Cant figure this out.
In one of the text files a troop = 0.3 happiness. So 16 troops will give a +5 per turn. There is a limit on the happiness change per turn depending on attitude choice (bloodthirsty, peacefull, nuetral)text file. In those files you will find ships, treaties, enemy ships, mentioned along with a value that can slowly return happiness to normal.
Exploite fixes should prevent the old "replace population" dodge and the "wash attitude on transport" dodge.
----------------------------------------------
There must be 50 ways to do your population.
__________________
So many ugly women, so little beer.
|

August 29th, 2002, 09:57 PM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Cant figure this out.
Thanks!
related Q:
do populations "forget" their happiness when moved onto a transport?
__________________
Slick.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|