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  #1  
Old August 29th, 2002, 08:03 PM
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Default Cant figure this out.

I guess I am just too dumb to figure this out...

If I get/capture/whatever a different population, do they retain ANY of their traits (except atmosphere breathing) ?? They always seem to be unhappy or rioting. I use UPC’s, etc. Are they treated exactly like your starting population except for breathing or am I missing something? Are they more likely to riot? what am I doing wrong?
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Old August 29th, 2002, 08:12 PM
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Default Re: Cant figure this out.

Yes, they lose all race-specific traits

To make them loyal, drop a lot of troops into that planet. Also station a BIG fleet around it. Eventually everything will be all right. SE handle planet mood in step-wise fashion: every turn the mood either increases or decreeses depending of all factors involved. Your urbam pacification centers will make them all happy eventually.

[ August 29, 2002, 19:13: Message edited by: oleg ]
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Old August 29th, 2002, 08:37 PM
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Default Re: Cant figure this out.

Quote:
Originally posted by oleg:
Yes, they lose all race-specific traits

To make them loyal, drop a lot of troops into that planet. Also station a BIG fleet around it. Eventually everything will be all right. SE handle planet mood in step-wise fashion: every turn the mood either increases or decreeses depending of all factors involved. Your urbam pacification centers will make them all happy eventually.
Troops work in proprotion to population. So in addition to the troop drop, load as much population on the transport.

If the transport is full, and they're still rioting -- well, just wrestle between your conscience and the ol' jettison cargo button.
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Old August 29th, 2002, 09:10 PM
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Default Re: Cant figure this out.

Quote:
Originally posted by Slick:
Are they more likely to riot?
No. Every characteristic of the race except the atmosphear they breath changes to YOUR race characteristics, so if you modified the anger files of your race to never riot, they will never riot, or quickly go to indifference or better (In Theory)
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Old August 29th, 2002, 09:19 PM
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Default Re: Cant figure this out.

In one of the text files a troop = 0.3 happiness. So 16 troops will give a +5 per turn. There is a limit on the happiness change per turn depending on attitude choice (bloodthirsty, peacefull, nuetral)text file. In those files you will find ships, treaties, enemy ships, mentioned along with a value that can slowly return happiness to normal.

Exploite fixes should prevent the old "replace population" dodge and the "wash attitude on transport" dodge.

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Old August 29th, 2002, 09:57 PM
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Default Re: Cant figure this out.

Thanks!

related Q:
do populations "forget" their happiness when moved onto a transport?
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