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  #1  
Old November 17th, 2002, 10:29 AM

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Default P&N on PBW Gold

Whenever SJ gets this mod finished, I will hopefully have time to start a new game using it. Just out of curiosity, how many people would be interested in joining such a game?
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Old November 24th, 2002, 01:35 PM

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Default Re: P&N on PBW Gold

Wow. I guess I'm not quite as unpopular as I thought.
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Old December 3rd, 2002, 01:38 PM

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Default Re: P&N on PBW Gold

Wait a minute. Did SJ ever finish Goldizing the PBW Version of P&N???
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Old December 3rd, 2002, 04:55 PM
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Default Re: P&N on PBW Gold

I did, but then I went to add more stuff
Then my computer blew up.
I'll do what I can without actually having SE4 installed.

SJ's ToDo list for P&N PBW:
X add no-ai files
X add TDM formations
X add super popmodifiers file.
- Add stellar manip barge Hull Size
90% switch to split cloaking tech.
X Split master computers into Covert and Standard.
X adjust prices for characteristics. (Be sure to look closely at the most common, and most ignored ones )
X Divide racial armors into small pieces
X Copy in multi-level ECM and Combat Sensors
X Double strength of ECM components: Max modifier is now 112%
X fix minor image/sound bugs.
X disallow unit mounts on DU autocannons.
X recheck weapons for unit mounting and clean up availability list.
X Added boarding defense to command staff components (bridge & aux con).
X Change Allegiance Subverter into anti-boarding-defense Mental Shredder.
X Change Talisman into a vehicle mount.
X Add SpaceYard Expansion projects.
Y Convert to limited supplies mode.
- Add drones to Pirate races.
- Add seekers to fighters
X Repair small gravitic drive MP/kt settings.
X Change supply storage tech requirements to require resupply tech. Rename resupply tech to supply storage tech.
X Extend unit shield mounts to cover mini-shield generators.
X large drives!
X Scale up solar sails 10x, and add more levels.
- ruins & racial crossovers
X small racial armors.
X add more levels of shield regenerators (up to 2x rate at maxtech)
X Boost output of harmonic shielding to match regenerators.
X tweak mini-regenerators to match the full size regens.
X add more levels of solar collector tech.
Y Adjust prices & supply use of weapons.
X Adjust facility costs to reflect labour.
X Gun Nuts -200 kt to mount requirements.
- Redo mines & sweeping system
- Major training facilities are spaceborne.
- Training facilities only on maintenance-bearing bases. Cost scales as max% cubed or so. Max training fairly unlimited, but to double the training, you pay roughly 8x as much in maintenance.

Legend:
- Not done yet.
? Thought I did it, not sure. Can be added easily.
Y Sure I've done it, but wasn't on my Last posted list.
X Done.

[ December 18, 2002, 04:04: Message edited by: Suicide Junkie ]
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Old December 4th, 2002, 12:47 PM

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Default Re: P&N on PBW Gold

Ironic that possibly the most computer-savy member of this community (He would have the rank of "God" if he were a civilian, after all!) can't get his darned computer to work...
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Old December 4th, 2002, 04:06 PM
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Default Re: P&N on PBW Gold

Well, when your power supply decides to send a few too many volts through all your hardware, its a little tough to repair.

All I need to do is get a set of parts, and then I'll have a computer in an hour. Getting all my old data off the dead harddrives will be a serious challenge though.
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