|
|
|
 |

November 21st, 2002, 03:42 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Actual use for auxilary control?
I am absolutely sure this was discussed before but i think i'll ask that again, people's opinions change... occasionaly.
Anyway. Is there any reason to put AuxilaryControl on a ship... any ship?
It costs as much as a self-destruct device.
It only adds one more target in the list of bridge, life support and crew quarters descruction of each of which will bring the halving of speed. I see absolutely no use for this component. And yes, i know about the modding use of it, but what the point of having it in your normal game?
__________________
Let the game begin!
Green bug from outa space!
|

November 21st, 2002, 04:43 AM
|
 |
General
|
|
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Actual use for auxilary control?
Personally I never use it. But what it's for is if the bridge gets destoryed then that is the back up and you don't lost your speed. But chances are if you lose the Bridge you're going to lose the Aux control too. So it's useless as far as I'm concerned.
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
|

November 22nd, 2002, 02:16 AM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Actual use for auxilary control?
Some people like redundancy. You can have extra life support, and extra crew quarters, but you are limited to one bridge. This allows you to have an extra one in case the first one is damaged.
It may not make the most sense in a strict cost/benefit analysis of ship design. But some people don't play the game always trying to figure out the most efficent method of getting from point A to point B. It's a little extra flavor.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

November 21st, 2002, 04:39 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Actual use for auxilary control?
Also, in mods with leaky armor, such as the B5 mod, the Aux Con can significantly improve the combat worthiness of your ship.
Instead of one lucky shot taking out half your movement while your ship still has 90% of its hitpoints, you now have a backup.
__________________
Things you want:
|

November 21st, 2002, 07:11 PM
|
 |
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Actual use for auxilary control?
Also something to stick in that Last 10 kT if you haven't developed Armor yet...
__________________
The Ed draws near! What dost thou deaux?
|

November 21st, 2002, 07:47 PM
|
 |
Captain
|
|
Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Actual use for auxilary control?
Quote:
Originally posted by Ed Kolis:
Also something to stick in that Last 10 kT if you haven't developed Armor yet...
|
Sometimes, that Last 10kt can make the difference of a ship being built in 2 turns or 3. You have to be careful out there.
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|