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December 24th, 2002, 12:12 PM
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Corporal
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Join Date: Dec 2002
Location: Cambridge England
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Making the AI more agressive
Is there a way to make the AI more agressive
in single player SE Gold?
Also make him build more ships and attack more
often.
What effect does making the personality number
higher have?
Sorry if these are old topics but I'm relatively
new to SE4 Gold.
Happy Christmas
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December 24th, 2002, 12:39 PM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
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Re: Making the AI more agressive
Quote:
Originally posted by PeterD:
Is there a way to make the AI more agressive
in single player SE Gold?
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Well, the stock AIs often lack punch. To make them somewhat more challenging give them a low/medium bonus and use high difficulty.
However, you got much better AIs in the new scenario/mod forum:
There is the TDM-modpack coming with lots of improved AIs or the newest Versions of player written AIs (from Master Belisarius, God Emperor, Alpha Kodiak, Atraikius (to name just a few)).
Quote:
Also make him build more ships and attack more often.
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The modded AIs do exactly that.
Quote:
What effect does making the personality number higher have?
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There are four "personality Groups". Each with a certain probability that one of the races of this group is chosen as a random computer player. A race in group 4 hat a 10% chance to be chosen, a race in group 1 30% (you can find these numbers in the settings.txt).
Last but not least: Welcome to the board.
[ December 24, 2002, 10:40: Message edited by: Rexxx ]
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homo homini lupus est
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December 24th, 2002, 01:00 PM
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Corporal
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Join Date: Dec 2002
Location: Cambridge England
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Re: Making the AI more agressive
Hi,
many thanks for the quick reply.
I've downloaded some trek races to try
and I find (as a trek fan) it provides
more atmosphere.
Can I swop some of these new AI's for the
trek ones? I realise that the tech files
maybe different but the settings, general,
politics files should be swoppable.
Thanks for the welcome. I've been playing
this type of game for some time but only
recently tried SE4.
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December 24th, 2002, 01:18 PM
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Corporal
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Join Date: Jun 2002
Location: Hannover, Germany
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Re: Making the AI more agressive
Quote:
Originally posted by PeterD:
Hi,
many thanks for the quick reply.
I've downloaded some trek races to try
and I find (as a trek fan) it provides
more atmosphere.
Can I swop some of these new AI's for the
trek ones? I realise that the tech files
maybe different but the settings, general,
politics files should be swoppable.
Thanks for the welcome. I've been playing
this type of game for some time but only
recently tried SE4.
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Maybe this thread is helpful: http://www.shrapnelgames.com/cgi-bin...;f=23;t=006409
I do not know much about the AIs of Atrocities' great shipsets, but the Klngons, Romulans are part of the TDM-Modpack (AI is written by God Emperor) and updated Versions of both races are available the new scenario/mod forum.
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homo homini lupus est
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December 25th, 2002, 02:27 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Making the AI more agressive
You can always swap AI files between any shipsets inside a single mod (TDM qualifies as "unmoded" SE in this respect). Just keep track of any changes in AI_general file (like changing homeworld atmosphere and racial traits (organic, tempora...) ). And wait for the next SE patch. We have been promised the MAJOR boost for AI.
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December 25th, 2002, 10:13 AM
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Corporal
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Join Date: Dec 2002
Location: Cambridge England
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Re: Making the AI more agressive
Thanks for all the help.
On the Game setup screen, where you create an
empire and add it, can you create all the empires
with different advantages and traits and if added
to the game list will the computer use them.
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