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January 7th, 2003, 06:56 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Racial Tech-Traits Mod
How about a mod to concentrate all the racial tecnologies out there (no superpowerful traits) with at least one race to use each? wouldnt it be an interesting mod to play?
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January 7th, 2003, 08:01 AM
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Second Lieutenant
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Re: Racial Tech-Traits Mod
I had an idea recently: each person designs their own racial tech area, with all dependant techs, components, mounts, facilities, etc.
Yes, sort of a god-modding affair. But with one catch: research costs, possibly even racial trait costs, would be tweaked for overall balance by an impartial, nonplaying "arbiter" ...
But that way, you wouldn't know what a given alien race was TRULY capable of, until you witnessed that capability for yourself ... typically by getting them to shoot at you. Heh.
Unlike currently, where you can almost 100% expect certain things from, say, an Organic Manipulation race.
Not EXACTLY what you're thinking of, but related, IMO ...
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January 7th, 2003, 08:39 AM
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Colonel
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Re: Racial Tech-Traits Mod
yep, thats even better
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January 7th, 2003, 09:51 AM
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Shrapnel Fanatic
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Re: Racial Tech-Traits Mod
Unless, of course, you look at the data files. 
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January 7th, 2003, 11:46 PM
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Second Lieutenant
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Re: Racial Tech-Traits Mod
Quote:
Originally posted by Imperator Fyron:
Unless, of course, you look at the data files.
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Simply declare that -cheating-; anyone reasonable enough to craft an initially-mostly-balanced Racial Tech Area should be trustworthy enough to honor a "no peeking until the game is over" rule.
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-- GMPax
Download the Small Ships mod, v0.1b Beta 2.
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January 7th, 2003, 11:55 PM
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National Security Advisor
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Re: Racial Tech-Traits Mod
Is it possible to make the name of a trait contain characters that make it distinct, but not visibly different during play, so that opponents can't actually tell which specific traits another race has chosen by looking at their race info page?
PvK
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