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  #1  
Old January 31st, 2003, 07:10 PM
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thorfrog thorfrog is offline
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Default Question on weapon modding

I want to give torpedoes a plus 15% to hit bonus in a weapon tweak mod I'm working on. What's the best way to add this in?
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Old January 31st, 2003, 07:51 PM

Phoenix-D Phoenix-D is offline
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Default Re: Question on weapon modding

I foresee a lot of questions from you in the near future.

Anyway, you want to change this line:

Weapon Modifier := 0

Higher = better bonus.

Phoenix-D
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Old January 31st, 2003, 09:44 PM
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thorfrog thorfrog is offline
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Default Re: Question on weapon modding

Do you mean change from Weapon Modifier := 0 to say Weapon Modifier := 15 for a 15% boost to hit?
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Old January 31st, 2003, 09:47 PM
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PvK PvK is offline
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Default Re: Question on weapon modding

Yes, he does.

Also it helps to add a note about it in the description, because otherwise players won't know the weapon has a bonus to hit.

PvK
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Old January 31st, 2003, 09:48 PM
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Fyron Fyron is offline
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Default Re: Question on weapon modding

You could give the weapons a dud ability (like Star-unstable) to put the description of the bonus to hit in the section at the bottom of the in-game display that lists the descritpions of abilities. That is probably the best place to put it, because it is the most noticable.
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Old January 31st, 2003, 09:57 PM

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Default Re: Question on weapon modding

Quote:
Originally posted by Imperator Fyron:
You could give the weapons a dud ability (like Star-unstable)
Speaking of duds, which other abilities can be used for this purpose?
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