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March 3rd, 2003, 06:09 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
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Slow down exploration speed in AICampaign/PROPORTIONS
From my perspective Proportions focusses upon building up and expandation close to reality in many areas. Builder-Style, that's what I prefer most of it, and I would like to see a sphere world full of Colony World Cultural Centers or Arcologies *dream*. Recently I thought about ways to modify game settings and maybe some other game physics to eliminate -or maybe almost eliminate- the political (diplomatics and war *sigh*) aspects of it, and also I would like to slow down exploration extremely. If I think about the approach to the realism of colony expandation, the possibility to cross the whole quadrant with 2 efficient engines plus some supply cargos on a small scout ship from the beginning is too fast; just my taste probably.
Some draft ideas, without any deeper evaluation yet:
-No warp connections
-High research costs
-Poor start
-Double or triple "engines per move" in VehicleSize.txt
-Guzzle supplies, maybe four or five times the current amount
-Restrictions to resupply research tree
-Very few, probably just one AI race, just to see how many centuries it takes until first contact and to compare the AI development under these conditions
-Micromanagement would not take that much time until wormhole openers are researched, so the first couple of decades or centuries might take about as long as I find the F12-key.
Any more ideas probably?
@olek, PvK, if you read this:
I am not sure if I should even setup with an AI race or if they would do many reasonable things with no warp connections. Maybe I stop it directly at the month of first contact, in case of my personal survival... But just in case, which race(s) would you take?
[ March 16, 2003, 17:55: Message edited by: PsychoTechFreak ]
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March 3rd, 2003, 06:30 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Interesting idea. I have played games a little like this, with the warp points disconnected. It was very interesting, and even more interesting when I finally got stellar manip and broke out to find all the AIs.
Oh, and I have seen a sphereworld full of cultural centres... Just use the map to have a sphereworld as your homeowrld. It's pretty impressive.
As to your question... maybe you could start a game with just you and the neutrals.
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March 3rd, 2003, 06:48 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
PsychoTechFreak
Why would you "maybe almost eliminate- the political (diplomatic and war *sigh*) aspects of it"; is this just for the AI, in a Solo game or every player?
[ March 03, 2003, 17:13: Message edited by: JLS ]
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March 3rd, 2003, 07:36 PM
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First Lieutenant
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Join Date: Mar 2001
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Originally posted by JLS:
PsychoTechFreak
Why would you "maybe almost eliminate- the political (diplomatic and war *sigh*) aspects of it"; is this just for the AI, in a Solo game or every player?
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Well, I just thought about ways to somehow stress or accentuate the aspects of building and peaceful expansion under almost real conditions. Also, it would eliminate a big part of micromanagement for a long time to avoid that it could take several years of my real life
It would be impossible for PBW or more than 2 or 3 players anyway, because you somehow need a kind of time lapse function for centuries in a slowed down proportions game.
My first draft setup was even about a solo game without any AI, but then I thought it might be nice to see at least one alien race at the end (SETI), just for the interest in AI development under extreme conditions.
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March 3rd, 2003, 08:08 PM
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Lieutenant Colonel
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Join Date: Feb 2003
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
I also agree, with allot of aspects in most of your Points. PsychoTechFreak
[ March 03, 2003, 18:12: Message edited by: JLS ]
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March 3rd, 2003, 08:32 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
Quote:
Originally posted by JLS:
I also agree, with allot of aspects in most of your Points. PsychoTechFreak
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Ditto. I wouldn't mind playing such a game. Can anyone do the programming for that?
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