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July 3rd, 2003, 03:08 AM
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Shrapnel Fanatic
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mod idea
as it popped up, breifly, on se4. in a sort of stars! mod? no the game way.
stars! style research, with only 6-10 research paths. each path would give a different type of bonus, so empire diversity would be in wether you had fast ships or strong weapons.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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July 3rd, 2003, 03:34 AM
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Colonel
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Re: mod idea
HMMM
a good idea
but can be exploited and abused dont you think? the winning strategy would be to get big research ASAP and go to the tree most opposed to yours.
still a good idea
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July 3rd, 2003, 03:39 AM
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Shrapnel Fanatic
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Re: mod idea
huh?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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July 3rd, 2003, 03:43 AM
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Colonel
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Re: mod idea
did you mean racial techs?
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July 3rd, 2003, 03:48 AM
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Shrapnel Fanatic
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Re: mod idea
no, things like construction, biology, propulsion, weapons. so, research would be very general.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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July 3rd, 2003, 03:49 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: mod idea
so what would prevent one from having the strongest, fastest, biggest ships?
(sorry i didnt play Stars! so if im realy missing the point tell me now)
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