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July 4th, 2003, 01:51 AM
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Private
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Join Date: May 2003
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overlapping fleets?
If I have several fleets at a particular location, will they all engage in battle together? If so, then each fleet could be assigned a specific function: e.g., one defending my unarmed ships (with orders NOT to break fixation), others going on offense against the planet, while still others hunt down enemy unarmed ships. Also, is there any way to specifically go after stellar manip ships?Thanks! Joe
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July 4th, 2003, 01:59 AM
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Colonel
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Re: overlapping fleets?
yes
no you cannot assign specific orders (except that you might set the unarmed ship into the fleet) but there is NO hold position orders in the game - its either attack or retreat
no, except you might want to try "has no weapons, weakest" for two first firing priorities.
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July 4th, 2003, 02:08 AM
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Re: overlapping fleets?
Thanks. Is there any way to have ships stay out of combat but fire if approached? Then, I could put the stellar manip ship at protected position in formation, but still be protected...
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July 4th, 2003, 04:30 AM
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National Security Advisor
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Re: overlapping fleets?
Yes, movement and fire orders are two different things. Ships set to Don't Get Hurt for movement will still use their fire orders - they just won't relocate to carry them out. However, I think once a ship does "Don't Get Hurt", they break formation and thus I think will use the targetting priorities of their ship class, and not of the fleet they are in, though I'm not positive about that.
You might also run some simulator tests - I think that target type "most powerful" might be based on cost, so stellar manip ships would be the most expensive... but that's just a hunch.
PvK
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July 4th, 2003, 04:35 AM
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Colonel
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Re: overlapping fleets?
hmm.. using max range/dont get hurt, or the other way around should solve your problem. And PvK, you can set Dont Get Hurt as your fleet strategy and have it work, cant you?
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July 8th, 2003, 02:07 AM
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General
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Join Date: May 2002
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Re: overlapping fleets?
..is the Grail in here??
..I guess not.
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