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				March 17th, 2009, 01:22 PM
			
			
			
		  
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				Re: Patch 3.23
			 
             
			
		
		
		
		
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					Originally Posted by  Sombre
					 
				 
				What does "Increased max number of effects per magic item" mean in terms of gameplay? 
			
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 Just what it says. The item data is now nicely aligned in memory.   
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					Originally Posted by  Sombre
					 
				 
				Was there some magic item not working properly before due to this limit, or is this actually something we can play with? 
			
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 No, not really. The Gift of Kurgi gained a new effect that now would have used up the maximum amount of effects an item may have, but it didn't go over the limit yet, nor did any other item do that. All items gained two more possible effects.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 17th, 2009, 01:53 PM
			
			
			
		  
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				Re: Patch 3.23
			 
             
			
		
		
		
		I'm not a code diver so I'm going from what I think I remember - but I thought items were limited to four effects in code.  This increases it to six. 
 
I .. suspect... that GoK added an ability to escape inferno or what have you .. but .. who knows. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 17th, 2009, 02:28 PM
			
			
			
		  
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				Re: Patch 3.23
			 
             
			
		
		
		
		No, they were limited to eight effects before, now there's room for ten. And items can add flags on top of effects, plus item spells, so you may count this differently. 
 
The Gift of Kurgi didn't gain the effect to escape from one of the hells, it just gained an effect that I expect to be something nasty, I didn't look it up yet. Other items that gained the same effect are Lightless Lantern and The Forbidden Light; and Nethgul actually reduces it a little. 
 
Items that gained the effect to help escape from the hells now are Demon Whip, Sword of Justice, Brazen Vessel, Lifelong Protection and The Ark. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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					The Following User Says Thank You to lch For This Useful Post:
				
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				March 17th, 2009, 02:29 PM
			
			
			
		  
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				Captain 
				
				
				
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				Re: Patch 3.23
			 
             
			
		
		
		
		Can you tell us more about these new effects that some items got? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 17th, 2009, 03:22 PM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Patch 3.23
			 
             
			
		
		
		
		For the set listed, I'd guess it had to do with Horrors or the Void somehow. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 17th, 2009, 03:23 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Patch 3.23
			 
             
			
		
		
		
		I guess I'm a bit late, but OOH GOODY SPACE PROVINCES CAN LOOK LIKE SPACE!   
Now all we need to do is get rdonj to get back to slaving away on that map of his.    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 17th, 2009, 03:42 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Re: Patch 3.23
			 
             
			
		
		
		
		Stupid question here: will old savegames use the updated data? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 17th, 2009, 04:21 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Patch 3.23
			 
             
			
		
		
		
		Yep! The process is pretty slick really. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 17th, 2009, 04:36 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Patch 3.23
			 
             
			
		
		
		
		Mighty yari used by the Kaijin is currently a ranged weopon. Should be a melee weopon instead? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 17th, 2009, 04:46 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Patch 3.23
			 
             
			
		
		
		
		well, a yari is pretty long... 
 
;p 
 
thanks for another patch guys! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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