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  #1  
Old March 18th, 2003, 04:53 PM
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Default Quantum Reactors

Does one reactor supply a whole fleet, does each individual ship need one or can you make a supply ship with multiple reactors for the fleet?
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Old March 18th, 2003, 05:02 PM
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Default Re: Quantum Reactors

Quote:
Originally posted by Hunkpapa:
Does one reactor supply a whole fleet, does each individual ship need one or can you make a supply ship with multiple reactors for the fleet?
Yes, a Quantum Reactor supply a whole fleet. With only one ship with this, all the fleet will have resources.
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Old March 18th, 2003, 05:04 PM
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Default Re: Quantum Reactors

Quote:
Originally posted by Hunkpapa:
Does one reactor supply a whole fleet, does each individual ship need one or can you make a supply ship with multiple reactors for the fleet?
Yes, during normal turn movement a QR will supply the whole fleet (topped off at the end of the turn).

In combat however all ships use supplies and it is possible for non-QR ships to run out of supplies in combat, even if they are in a fleet.

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Old March 18th, 2003, 05:04 PM
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Default Re: Quantum Reactors

missed it by that much!
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Old March 18th, 2003, 05:23 PM
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Default Re: Quantum Reactors

Quote:
Originally posted by Slick:

In combat however all ships use supplies and it is possible for non-QR ships to run out of supplies in combat, even if they are in a fleet.

Slick.
What kind of supply sucking high energy cannons do you use to run out of supplies? The engine supplies should be completely filled at the beginning of the combat in case of a QR in a fleet. The engines should provide enough supplies even for components like planet crunchers
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Old March 18th, 2003, 05:38 PM
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Default Re: Quantum Reactors

How about if your ships get hit by Ionic Dispersers? If all that the ship has is engines (no supply pods or QR), it will be out of supplies, and unable to fire (assuming the ID gets past the shields). This is why QR on every ship, or a Supply Storage on every ship, is a good idea.
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Old March 18th, 2003, 06:29 PM
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Default Re: Quantum Reactors

Quote:
Originally posted by PsychoTechFreak:
quote:
Originally posted by Slick:

In combat however all ships use supplies and it is possible for non-QR ships to run out of supplies in combat, even if they are in a fleet.

Slick.
What kind of supply sucking high energy cannons do you use to run out of supplies? The engine supplies should be completely filled at the beginning of the combat in case of a QR in a fleet. The engines should provide enough supplies even for components like planet crunchers
Well, actually, the supplies are only completely filled for the FIRST combat in a given turn. So, if your fleet is engaging in multiple battles, it's quite possible to run low on supplies. I've noticed that missile-armed ships have this problem, especially when you're trying to glass multiple planets...
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Old March 18th, 2003, 06:31 PM
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Default Re: Quantum Reactors

Quote:
Originally posted by PsychoTechFreak:
quote:
Originally posted by Slick:

In combat however all ships use supplies and it is possible for non-QR ships to run out of supplies in combat, even if they are in a fleet.

Slick.
What kind of supply sucking high energy cannons do you use to run out of supplies? The engine supplies should be completely filled at the beginning of the combat in case of a QR in a fleet. The engines should provide enough supplies even for components like planet crunchers
Take a look at the supply usage of Capital Ship Missiles.

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Old March 18th, 2003, 06:53 PM
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Default Re: Quantum Reactors

QR's give too much. I say ban them!
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Old March 18th, 2003, 07:25 PM

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Default Re: Quantum Reactors

Quote:
Originally posted by Atrocities:
QR's give too much. I say ban them!
I say increase their size to 500kt and raise their cost to 50k.

Or ban them. Or something.
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