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March 18th, 2003, 04:53 PM
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Quantum Reactors
Does one reactor supply a whole fleet, does each individual ship need one or can you make a supply ship with multiple reactors for the fleet?
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When you swim the river of life, I suggest you do the breast stroke, it helps to clear the turds out of the way.
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March 18th, 2003, 05:02 PM
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Colonel
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Re: Quantum Reactors
Quote:
Originally posted by Hunkpapa:
Does one reactor supply a whole fleet, does each individual ship need one or can you make a supply ship with multiple reactors for the fleet?
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Yes, a Quantum Reactor supply a whole fleet. With only one ship with this, all the fleet will have resources.
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March 18th, 2003, 05:04 PM
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Brigadier General
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Re: Quantum Reactors
Quote:
Originally posted by Hunkpapa:
Does one reactor supply a whole fleet, does each individual ship need one or can you make a supply ship with multiple reactors for the fleet?
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Yes, during normal turn movement a QR will supply the whole fleet (topped off at the end of the turn).
In combat however all ships use supplies and it is possible for non-QR ships to run out of supplies in combat, even if they are in a fleet.
Slick.
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Slick.
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March 18th, 2003, 05:04 PM
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Re: Quantum Reactors
missed it by that much!
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Slick.
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March 18th, 2003, 05:23 PM
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First Lieutenant
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Re: Quantum Reactors
Quote:
Originally posted by Slick:
In combat however all ships use supplies and it is possible for non-QR ships to run out of supplies in combat, even if they are in a fleet.
Slick.
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What kind of supply sucking high energy cannons do you use to run out of supplies? The engine supplies should be completely filled at the beginning of the combat in case of a QR in a fleet. The engines should provide enough supplies even for components like planet crunchers 
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March 18th, 2003, 05:38 PM
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Shrapnel Fanatic
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Re: Quantum Reactors
How about if your ships get hit by Ionic Dispersers? If all that the ship has is engines (no supply pods or QR), it will be out of supplies, and unable to fire (assuming the ID gets past the shields).  This is why QR on every ship, or a Supply Storage on every ship, is a good idea.
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March 18th, 2003, 06:29 PM
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Re: Quantum Reactors
Quote:
Originally posted by PsychoTechFreak:
quote: Originally posted by Slick:
In combat however all ships use supplies and it is possible for non-QR ships to run out of supplies in combat, even if they are in a fleet.
Slick.
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What kind of supply sucking high energy cannons do you use to run out of supplies? The engine supplies should be completely filled at the beginning of the combat in case of a QR in a fleet. The engines should provide enough supplies even for components like planet crunchers Well, actually, the supplies are only completely filled for the FIRST combat in a given turn. So, if your fleet is engaging in multiple battles, it's quite possible to run low on supplies. I've noticed that missile-armed ships have this problem, especially when you're trying to glass multiple planets...
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March 18th, 2003, 06:31 PM
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Brigadier General
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Re: Quantum Reactors
Quote:
Originally posted by PsychoTechFreak:
quote: Originally posted by Slick:
In combat however all ships use supplies and it is possible for non-QR ships to run out of supplies in combat, even if they are in a fleet.
Slick.
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What kind of supply sucking high energy cannons do you use to run out of supplies? The engine supplies should be completely filled at the beginning of the combat in case of a QR in a fleet. The engines should provide enough supplies even for components like planet crunchers Take a look at the supply usage of Capital Ship Missiles.
Slick.
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Slick.
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March 18th, 2003, 06:53 PM
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Shrapnel Fanatic
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Re: Quantum Reactors
QR's give too much. I say ban them!
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March 18th, 2003, 07:25 PM
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First Lieutenant
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Re: Quantum Reactors
Quote:
Originally posted by Atrocities:
QR's give too much. I say ban them!
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I say increase their size to 500kt and raise their cost to 50k.
Or ban them. Or something.
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