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  #1  
Old May 9th, 2003, 06:39 PM

tja tja is offline
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Default emissive shields

I try to create an "emissive shield generator". All I'd need would be something like
code:
Emissive Shield
Value1 = Damage shields must take before actually losing shields.
Value2 = [Y/N] if Value1 has been exceeded shall the full damage hit the shields?

in Abilities.txt.

Example for such a component:
Emissive Shield with Value1 = 100 would mean that any damage afflicted below 100 would do nothing.
A damage of say 123 would create damage to the shields. Depending on Value2 that damage would amount to either 23 or the full 123.

However, none such ability exists in SEIV.
So the big questions: can a similar effect be modded? Can the Malfadorians be convinced to implement this feature?
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  #2  
Old May 9th, 2003, 06:43 PM
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Default Re: emissive shields

The closest you can get is "harmonic shield" as in P&N - combine shield generator and crystalline armor in one component. Well, may add shield regenerator ability as well.

[ May 09, 2003, 17:44: Message edited by: oleg ]
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Old May 9th, 2003, 07:10 PM
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Default Re: emissive shields

You can not add abilities to Abilities.txt. It is a reference file, nothing more. Well, you can add all you want to the file, but any additions have no affect.
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Old May 9th, 2003, 07:41 PM

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Default Re: emissive shields

Quote:
Originally posted by oleg:
The closest you can get is "harmonic shield" as in P&N - combine shield generator and crystalline armor in one component. Well, may add shield regenerator ability as well.
Thanks, but I've seen that in another thread. But obviously it is still quite different from what I'd like to achieve. That's why I put my question here - to see if someone has a good idea how it can be simulated.
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Old May 9th, 2003, 11:28 PM
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Default Re: emissive shields

For my Emissive Shield, I just created a non-hit-first component with the Emissive Armor ability - it didn't reduce damage until the shields were depleted, sure, but you can always explain that away by saying the emissive shields are located inside the radius of the regular shields
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  #6  
Old May 10th, 2003, 04:35 AM
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Default Re: emissive shields

Maybe by having a shield component of, let's say 100 points.
Then having "create shield from damage" of let's say 10 (~"emissive value"), mays the debavior would be:

fist hit, 5 damage -> take 5 damage, regenerate 5 shield from damage -> loose nothing.
second hit, 15 damage -> take 15 damage, regenerate 10, so took only 5, kind of like emissive armor (no?)

EDIT: now thinking about it, maybe the damage needs to actually hit the component to be generated, not the shield. In that case everything is wrong.
Moreover I was wrong to say the component would be destroyed after shield is off.

EDIT: maybe you could do an armore with emissive shield (instead of just emissive shield).
Like a big armore, 200 structure, that generate 20 shields, and creat 20 shields from damage.
But I guess it is not what you wanted
Normally cannot generate shield more than damage taken, so it is basically same as emissive.

But if 10 shield point left only, take 11 damage, then I am not sure as component destroy, don't know if regenerate shield or not. So not exactly the same, but maybe close enough.

I speak without having actually tested, so maybe i am off completely.

[ May 10, 2003, 03:53: Message edited by: StarBaseSweeper ]
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Old May 10th, 2003, 09:53 AM

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Default Re: emissive shields

Quote:
For my Emissive Shield, I just created a non-hit-first component with the Emissive Armor ability
I did that but the effect just doestn't look nice. After all its just another kind of armor - not shield.
@StarBaseSweeper: "create shield from damage" is not an option since - as you corrected yourself correctly - a component must take damage.
Your armor idea is nice, but not what I am looking for. Because it'd still mean that a component has to take damage.
Could I perhaps use the amount of damage to the shields?
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Old May 10th, 2003, 12:24 PM
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Default Re: emissive shields

In the same Category, another question.

Does a component having Armor regeneration ability but not Armor ability actually regenerate the armor?

Thanks again
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Old May 10th, 2003, 04:47 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: emissive shields

This is just 'threshold' damage, like shields in MOO 2. No, there's no way to do it in SE IV right now. I've requested it before. MM is currently fairly busy with Starfury right now anyway. But it doesn't hurt to send in a request to let him know you want it. It's more likely to be included in SE V than added to SE IV at this point, though.
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Old May 10th, 2003, 04:48 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: emissive shields

Quote:
Originally posted by StarBaseSweeper:
In the same Category, another question.

Does a component having Armor regeneration ability but not Armor ability actually regenerate the armor?

Thanks again
Yes. In fact, you can give hulls the ability in Vehiclesize.txt and they will add their regenerate level to armor that also has the ability.
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