.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #31  
Old May 20th, 2003, 01:00 AM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: The SEIV Code Reloaded - UPLOADED!

The New (and newly corrected) SEIV Code has arrived!

The SEIV Code

Please double-check this with your posted codes - there are a few (admittedly minor) changes in the final rendition.

G.W.

[ May 20, 2003, 09:49: Message edited by: General Woundwort ]
Reply With Quote
  #32  
Old May 20th, 2003, 01:06 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: The SEIV Code Reloaded - UPLOADED!

Erax: Yeah, L++ fits, but if you think you deserve it you can always award yourself L+++ or even L*, even if the descriptions don't fit exactly. This isn't an exact science, you know.

Or, you could just leave out the whole L question enayway, since it has been mostly superceded by Se.
Reply With Quote
  #33  
Old May 20th, 2003, 02:35 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: The SEIV Code Reloaded - UPLOADED!

here we go
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #34  
Old May 20th, 2003, 05:35 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: The SEIV Code Reloaded - UPLOADED!

You missed Ultimate Strategies Mod.

Should this have 2 or 3 *?

Rp***
His Most Feared and Exalted Imperial Excellency has begun referring to himself in the third person.

[ May 20, 2003, 04:40: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #35  
Old May 20th, 2003, 10:06 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: The SEIV Code Reloaded - UPLOADED!

Fyron - it used to be Rp*3. Actually I think things like that ought to be included for the sake of backwards-compatibility.
Reply With Quote
  #36  
Old May 20th, 2003, 10:41 AM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: The SEIV Code Reloaded - UPLOADED!

Quote:
Originally posted by Imperator Fyron:
You missed Ultimate Strategies Mod.
Hmmm... OK, perhaps I did. But I had this thing posted for almost a week asking for comments and suggestions. Why did you wait until after I coded the bLasted thing to tell me?

OK, OK, I am not unreasonable. I'll add it in.

MpG Ultimate Strategies Mod

Looks like I have to fix the Rp*3 thing as well. We must make proper reference to His Most Feared and Exalted Imperial Excellency, musn't we?

[ May 20, 2003, 09:46: Message edited by: General Woundwort ]
Reply With Quote
  #37  
Old May 20th, 2003, 10:52 AM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: The SEIV Code Reloaded - UPLOADED!

The New (and newly corrected) SEIV Code has arrived!

The SEIV Code

This is the corrected Version.

I missed doing my Mediocrity turn this morning to get this done. If you guys keep me busy with this much more, you'll have to answer to Geoschmo...
Reply With Quote
  #38  
Old May 20th, 2003, 11:43 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: The SEIV Code Reloaded - UPLOADED!

Thanks General, I'll upload it tonight.

I've tidied up one or two typoes (from my text- I didn't find any in what you've written) and re-included the Sd and T questions for the sake of backwards compatibility, although they have now been relegated to the "legacy" section. I also re-included the "quick access" list at the top of the page.

[ May 20, 2003, 10:45: Message edited by: dogscoff ]
Reply With Quote
  #39  
Old May 20th, 2003, 02:01 PM

trooper trooper is offline
First Lieutenant
 
Join Date: Sep 2002
Location: Cannes, France
Posts: 698
Thanks: 0
Thanked 0 Times in 0 Posts
trooper is on a distinguished road
Default Re: The SEIV Code Reloaded - UPLOADED!

Is there really many people here crazy enough to decrypt this code ? I'm wondering...
Reply With Quote
  #40  
Old May 20th, 2003, 02:19 PM
General Woundwort's Avatar

General Woundwort General Woundwort is offline
Lieutenant Colonel
 
Join Date: Nov 2001
Location: Virginia
Posts: 1,311
Thanks: 0
Thanked 0 Times in 0 Posts
General Woundwort is on a distinguished road
Default Re: The SEIV Code Reloaded - UPLOADED!

Quote:
Originally posted by trooper:
Is there really many people here crazy enough to decrypt this code ? I'm wondering...
This is a rhetorical question, right?

If we're crazy enough to play this game...

crazy enough to make shipsets for it...

crazy enough to mod it...

why not Code it?

[ May 21, 2003, 00:37: Message edited by: General Woundwort ]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:31 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.