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  #21  
Old July 28th, 2003, 01:24 AM
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Default Re: Gamey Tactics and Bug Exploits Thread

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by DavidG:
I wonder if this list might be simpler if the things the game allowed you to ban were left out? or perhaps in a separate list. I mean if the host intentionally left certain options on they really can't be considered gamey for that game.
I don't. As I said previously, just allowing the Surrender option to be enabled DOES NOT mean that every possible use of it is to be considered allowed. You could leave it on for the purpose of allowing a defeated empire to surrender, but still not want merging empires to be allowed.
Yea I agree. I was refering more to the "AI's in game" and the Intel one. I just suggested it because I suspect this list is in danger of getting too huge. I hope you can get something workable and somewhat short cause it's a good idea.
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  #22  
Old July 28th, 2003, 01:24 AM
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Default Re: Gamey Tactics and Bug Exploits Thread

How 'bout:

Email diplomacy between players when races haven't met in the game yet.
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  #23  
Old July 28th, 2003, 01:34 AM
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Default Re: Gamey Tactics and Bug Exploits Thread

Quote:
Originally posted by DavidG:
Yea I agree. I was refering more to the "AI's in game" and the Intel one. I just suggested it because I suspect this list is in danger of getting too huge. I hope you can get something workable and somewhat short cause it's a good idea.
He does sort of have a point here. Not really as a discusion of whether it's gamey or not, since you didn't want to get into that. But from "a making the list" clear and consise perspective. Although there are some AI aspects that probably should be included, such as making trades with them and stuff. But if the list is for game owners to use to set up house rules ( I think that is what you are getting at anyway) then "having AI's in the game" is not really nessecary as it's not practical as a house rule. They will either be there or they won't depending on how the game owner sets it up and the players can't do anything to get around it.

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  #24  
Old July 28th, 2003, 01:39 AM
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Default Re: Gamey Tactics and Bug Exploits Thread

We could make a separate list for AI interactions... but, the new number one pretty much covers it.

1. Trading with AIs.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
3. Retroseries building.
4. Surrendering to allies to merge empires together.
5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy.
6. Surrendering your empire when you just want to leave the game.
7. Surrendering to the empire attacking you.
8. Intelligence projects.
9. Gifting/trading planets.
10. Gifting a planet for the primary purpose of keeping an another player alive.
11. Tech sharing.
12. Gifting/trading population.
13. Gifting/trading colony techs.
14. Min/maxing empire setup.
15. Allies laying mines in the same sector to get more than 100 mines in it.
16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields.
17. Declaring war on an ally and attacking at the same turn.
18. Moving ships over enemy planets and then declaring war to bypass mine fields.
19. Email diplomacy between players when races haven't met in the game yet.
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  #25  
Old July 28th, 2003, 02:18 AM
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Default Re: Gamey Tactics and Bug Exploits Thread

Gifting/trading ships (or did you mean to leave that out?)
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  #26  
Old July 28th, 2003, 02:35 AM

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Default Re: Gamey Tactics and Bug Exploits Thread

2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
disagree
3. Retroseries building.
disagree
7. Surrendering to the empire attacking you.
disagree ( depends on rules )
8. Intelligence projects.
disagree ( depends on rules )
9. Gifting/trading planets.
disagree ( depends on rules )
10. Gifting a planet for the primary purpose of keeping an another player alive.
disagree ( depends on rules and the eventual outcome of the agreement )
11. Tech sharing.
disagree ( depends on rules )
12. Gifting/trading population.disagree ( depends on rules )
13. Gifting/trading colony techs.
disagree ( depends on rules )
14. Min/maxing empire setup.
disagree ( depends on rules )
15. Allies laying mines in the same sector to get more than 100 mines in it.
disagree ( depends on rules )
16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields.
disagree ( depends on rules and how long they do it for)
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  #27  
Old July 28th, 2003, 02:37 AM
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Default Re: Gamey Tactics and Bug Exploits Thread

1. Trading with AIs.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
3. Retroseries building.
4. Surrendering to allies to merge empires together.
5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy.
6. Surrendering your empire when you just want to leave the game.
7. Surrendering to the empire attacking you.
8. Intelligence projects.
9. Gifting/trading planets.
10. Gifting a planet for the primary purpose of keeping an another player alive.
11. Tech sharing.
12. Gifting/trading population.
13. Gifting/trading colony techs.
14. Min/maxing empire setup.
15. Allies laying mines in the same sector to get more than 100 mines in it.
16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields.
17. Declaring war on an ally and attacking at the same turn.
18. Moving ships over enemy planets and then declaring war to bypass mine fields.
19. Email diplomacy between players when races haven't met in the game yet.
20. Gifting/trading ships.
21. Mothballing ships to get around the maximum ship limits.
22. Gifting ships to an ally to get around the maximum ship limits.
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  #28  
Old July 28th, 2003, 02:39 AM
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Default Re: Gamey Tactics and Bug Exploits Thread

Tesco, please take that to another thread. Again, this is NOT a list of things that ARE gamey, it is a list of things that MIGHT BE gamey, and are what game hosts need to consider when setting up the game. What they decide to state as allowed or not is up to them.

[ July 28, 2003, 01:40: Message edited by: Imperator Fyron ]
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  #29  
Old July 28th, 2003, 02:41 AM
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Default Re: Gamey Tactics and Bug Exploits Thread

Tesco, again the objective is not to generate a discussion as to whether any of these are gamey. It's simply intended to be a list for referance by game owners so they can decide what is and isn't going to be allowed in their games. It's to be used only as a checklist so they don't forget something and have it come back to bite them later in the game.

Geoschmo

Edit, too slow.

[ July 28, 2003, 01:42: Message edited by: geoschmo ]
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  #30  
Old July 28th, 2003, 02:43 AM
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Default Re: Gamey Tactics and Bug Exploits Thread

Geo, do you think you could get some form of this list once it is completed in the default game description when creating a new game on PBW? Or if you do not want it there, at least in a very noticeable place in the game creation page, such as a link towards the top of it.
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