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  #21  
Old August 2nd, 2003, 05:48 AM
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Default Re: Small Ships Mod discussion

You could try adding some dummy abilities and have the AIs call for those instead of colony modules. There are plenty of them available.
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  #22  
Old August 2nd, 2003, 09:06 AM
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Default Re: Small Ships Mod discussion

Quote:
Originally posted by Imperator Fyron:
You could try adding some dummy abilities and have the AIs call for those instead of colony modules. There are plenty of them available.
I'm not rewriting the AI; I wouldn't even know where to begin.
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  #23  
Old August 2nd, 2003, 08:59 PM
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Default Re: Small Ships Mod discussion

If you add these abilities (for example) to the Rock Colony Module:

Resource Generation - Minerals

Then open up the Design_Creation AI files and do a find-replace of

Colonize Planet - Rock

with

Resource Generation - Minerals

Sure, it is not a whole lot of fun, but you can get the AI to design the colony ships fine with this method.
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  #24  
Old October 4th, 2003, 12:09 AM
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Default Re: Small Ships Mod discussion

ShipsizeChart.txt states the Bulk Transport is 600kt large. VehicleSize.txt has 200kt.
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