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				August 11th, 2003, 05:35 PM
			
			
			
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 Corporal |  | 
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				 Hidden facts of SE IV 
 Hey, I wonder if anyone has compiled a list of "hidden facts" of SE IV. I mean things like
 - "special" weapon to hit modifiers that are not revealed either in the manual nor the game menues themselves (Wave motion gun +30%, Torpedoes ???, etc.)
 - fighters can leave a solar system by ordering them to attack the warp point
 - the use of all those other weapons that are obvioulsy useless because they have a ridiculous damage/(fire_rate*size) ratio
 
 ... add your own, I´m sure people would like to hear them.
 
 [ August 11, 2003, 16:36: Message edited by: JurijD ]
 
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				August 11th, 2003, 06:19 PM
			
			
			
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 Colonel |  | 
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				 Re: Hidden facts of SE IV 
 
	Hmm. 'Kay, see, anyone can read the text files and find out.  There's been a couple lists like this.  They should all be in the newbie faq, for examples, it being so huge.Quote: 
	
		| Originally posted by JurijD: Hey, I wonder if anyone has compiled a list of "hidden facts" of SE IV. I mean things like
 
 - "special" weapon to hit modifiers that are not revealed either in the manual nor the game menus themselves (Wave motion gun +30%, Torpedoes ???, etc.)
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	What?Quote: 
	
		| - fighters can leave a solar system by ordering
 them to attack the warp point
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 |   Ohh.. gotta try that when I get home. Ohh. Ahh. 
 
 
	Question comes up often.  Answers are -- Role-play.  Surprise and confuse an enemy.  Examples for modding.  Search on specific weapons you think it would apply to, it's all here -- back and forth.Quote: 
	
		| - the use of all those other weapons that are obviously useless because they have a ridiculous damage/(fire_rate*size) ratio
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	What are your favorite questions?Quote: 
	
		| ... add your own, I’m sure people would like to hear them.
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				August 11th, 2003, 06:37 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Hidden facts of SE IV 
 
	I think he meant this simply as an example of what he means by hidden facts, not that he was saying it could be done. I can tell you for sure it cannot.Quote: 
	
		| Originally posted by Arkcon: - fighters can leave a solar system by ordering
 them to attack the warp point
 
 .What?
  Ohh.. gotta try that when I get home. Ohh. Ahh. 
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 It can be done with Drones though. Maybe that is what he was refering to.
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				August 11th, 2003, 07:13 PM
			
			
			
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 Colonel |  | 
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				 Re: Hidden facts of SE IV 
 
	I think he meant this simply as an example of what he means by hidden facts, not that he was saying it could be done. I can tell you for sure it cannot.Quote: 
	
		| Originally posted by geoschmo: 
 quote:Originally posted by Arkcon:
 - fighters can leave a solar system by ordering
 them to attack the warp point
 
 .What?
  Ohh.. gotta try that when I get home. Ohh. Ahh. 
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 It can be done with Drones though. Maybe that is what he was refering to.
 Yeah, but what if it were possible, ohhh, and P&N fighters can carry sensors, ohhh.  Why am I stuck here at work.
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				August 11th, 2003, 11:57 PM
			
			
			
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				 Re: Hidden facts of SE IV 
 Hidden knowledge of SEIV.Actually this thread should be named
 "Why didn't I think of that!"
 
 When creating planets create the planet then move on to the next asteroid field once set inmotion you can create 1 planet per turn.
 
 In the empire options page turn off the "Clear orders when entering a system with enemy presence"
 
 Plasma Missiles are the best.
 
 Never trust an AI or human player
 
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				August 12th, 2003, 12:29 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: Hidden facts of SE IV 
 
	No, the shrieking sound of Space Parasite equals the lamenations of your women (copy right - next California governer)Quote: 
	
		| Originally posted by Gozra: ...Plasma Missiles are the best.
 
 ...
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				August 12th, 2003, 12:47 AM
			
			
			
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 Colonel |  | 
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				 Re: Hidden facts of SE IV 
 plasma missiles are the best. 
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				August 12th, 2003, 02:03 AM
			
			
			
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				 Re: Hidden facts of SE IV 
 "Organics planets are best!" 
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				August 12th, 2003, 02:54 AM
			
			
			
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				 Re: Hidden facts of SE IV 
 [quote]Originally posted by Arkcon: 
	Hmm. 'Kay, see, anyone can read the text files and find out.  There's been a couple lists like this.  They should all be in the newbie faq, for examples, it being so huge.Quote: 
	
		| Originally posted by JurijD: [qb]Hey, I wonder if anyone has compiled a list of "hidden facts" of SE IV. I mean things like
 
 - "special" weapon to hit modifiers that are not revealed either in the manual nor the game menus themselves (Wave motion gun +30%, Torpedoes ???, etc.)
 .
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 From the FAQ:
 
 2.8.3 Point Defense Cannons (PDC)’s get a 70% to-hit bonus. (components.txt)
 2.8.4 Incinerator beams get a 10% to hit bonus. (components.txt)
 2.8.5 Wave-motion Guns get a 30% to hit bonus. (components.txt)
 2.8.6 High-energy magnifiers get a 30% to hit bonus. (components.txt)
 2.8.7 Tachyon canons get a 10% to hit bonus. (components.txt)
 2.8.8 Mental singularity generators get at 20% to hit bonus. (components.txt)
 
 Slick.
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				August 12th, 2003, 03:38 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Hidden facts of SE IV 
 
	Have you read the Newbie FAQ's thread at the top of this forum?  It contains a lot of info. There is also a good strategy thread floating around.  There is a link to is in the Second thread of the forum.Quote: 
	
		| Originally posted by JurijD: Hey, I wonder if anyone has compiled a list of "hidden facts" of SE IV. I mean things like
 
 - "special" weapon to hit modifiers that are not revealed either in the manual nor the game menues themselves (Wave motion gun +30%, Torpedoes ???, etc.)
 - fighters can leave a solar system by ordering them to attack the warp point
 - the use of all those other weapons that are obvioulsy useless because they have a ridiculous damage/(fire_rate*size) ratio
 
 ... add your own, I´m sure people would like to hear them.
 | 
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