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  #1  
Old September 18th, 2003, 03:21 AM
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Electrum Electrum is offline
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Default Hidden Techs

SE# had nice documentation of the different hidden tech levels & what needed to be research to get them. Has anyone got such a list? The Manuel leaves a lot of holes. For instance, what needs to be done to reach stellar manipulation?
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Old September 18th, 2003, 03:25 AM
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Default Re: Hidden Techs

SE# is supposed to be SE3. Stupid shift key!
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Old September 18th, 2003, 03:28 AM
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Default Re: Hidden Techs

Astrophysics is needed for stellar manip.

The easiest way to look up requirements would be to open data\techareas.txt
Then search for whatever tech name you want and look at the bottom of the entry for the requirements list of that particular tech.

PS: you CAN edit your Posts with the little edit icon at the top, beside the quote and private message buttons.

[ September 18, 2003, 02:30: Message edited by: Suicide Junkie ]
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Old September 18th, 2003, 03:31 AM
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Default Re: Hidden Techs

Take a look in the components file in the data folder. Find the component that you want and check the requirements. Same with facilities.

Also, you could click on the "view complete tech tree" button during game setup. This alows you to see the complete tech tree by clicking on a button in the research window. This is what I usually do when using an unfamiliar mod and such.
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Old September 18th, 2003, 11:06 PM
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Default Re: Hidden Techs

But best is to download the SE4 modder program, a complete encylopedia to all components, facilities and techs etc.

(i e txt files presented in a much nicer way, with pics)
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Old September 19th, 2003, 11:36 AM
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Default Re: Hidden Techs

He was asking about SE3.. but maybe the Modder is compatible?
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Old September 19th, 2003, 02:46 PM
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Default Re: Hidden Techs

Quote:
Originally posted by Pablo:
He was asking about SE3.. but maybe the Modder is compatible?
Doubtfull since I've never even seen or played SE3. But I think he was just wishing SE4 had SE3 type documention.
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Old September 19th, 2003, 08:19 PM
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Default Re: Hidden Techs

Quote:
Originally posted by Pablo:
He was asking about SE3.. but maybe the Modder is compatible?
No, he was talking about SE4. He was just mentioning the better documentation SE3 has in this area than SE4.

SE3's data was stored in .dat files and could only be edited with the modder that came with one of the later patches. There were no text files to change (well, not for techs, comps, facilities, troops and fighters, anyways). Modding SE3 was just horrible.

[ September 19, 2003, 19:21: Message edited by: Imperator Fyron ]
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