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				November 28th, 2003, 11:37 AM
			
			
			
		  
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				Brigadier General 
				
				
				
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				Post 1.84 beta history
	
			 
             
			
		
		
		
		Version 1.85: 
1.  Fixed   - AI players were giving away technology too easily.  
2.  Fixed   - There was a limit of 5 neutral players in a game. Now the amount of  
              neutral players is based on the values in the Settings file.  
3.  Added   - 4 more neutral races.  
4.  Fixed   - AI was not taking into account bonus resources for scrapping.  
5.  Fixed   - Changed Population Transport minister so that it takes population 
              to lowest populated planet regardless of distance and also taking 
              into account if a pop transport is already heading to the planet.  
6.  Fixed   - Problem with AI checking its existing ship's orders.  
7.  Fixed   - The race setup screen no longer errors if an empire ship picture is  
              not present.  
8.  Fixed   - "Change Bad Event Chance - System" ability was not working right.  
9.  Fixed   - "Change Bad Intelligence Chance - System" ability was not working right.  
10. Fixed   - Planets would not recalculate their sight values when a new facility was  
              built (this would make planets with cloaking abilities not light up cloak  
              button).  
11. Fixed   - A cloaked planet would still show its name for the option "Show Planet Names".  
12. Fixed   - Rebelling planets would double their population.  
13. Fixed   - Simultaneous different machine multiplayer games now require that a game  
              master password be provided.  
14. Fixed   - In the Select Package screen, clicking in the package list would not reduce 
              the resources by the x10000 or x100000 amount selected.  
15. Fixed   - Integer Overflow if a finite resource planet had too large a value. 
		
	
		
		
		
		
		
		
			
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				November 28th, 2003, 01:57 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Post 1.84 beta history
			 
             
			
		
		
		
		
		
	
		
		
		
		
		
		
			
				__________________ 
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				November 28th, 2003, 06:54 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Post 1.84 beta history
			 
             
			
		
		
		
		Now if we can just get the 'number of engines' thing fixed to be consistent and get the AI to actually USE "Max Engines" so that you don't need to have one design for every size class in QNP mods... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 28th, 2003, 08:57 PM
			
			
			
		  
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				Captain 
				
				
				
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				Re: Post 1.84 beta history
			 
             
			
		
		
		
		"Move Hundred" in Transfer Cargo window would be nice too. Is Aaron already conscious about this? I don't want to disturb him if he already knows this. 
		
	
		
		
		
		
		
		
			
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				November 28th, 2003, 09:40 PM
			
			
			
		  
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				Re: Post 1.84 beta history
			 
             
			
		
		
		
		what about being able to send more than one message, ie being able to give a gift and receve one in the same turn. 
		
	
		
		
		
		
		
		
			
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				November 28th, 2003, 11:39 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: Post 1.84 beta history
			 
             
			
		
		
		
		any chance we can have satelite "formations"? 
yeah, probably just post this in SE:V thread... 
		
	
		
		
		
		
		
		
			
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				November 29th, 2003, 01:49 AM
			
			
			
		  
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				Re: Post 1.84 beta history
			 
             
			
		
		
		
		*near whimper* 
hotkeys? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 29th, 2003, 06:26 AM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Post 1.84 beta history
			 
             
			
		
		
		
		2. Fixed - There was a limit of 5 neutral players in a game. Now the amount of 
neutral players is based on the values in the Settings file. 
Fricking awsome, ya baby ay!!!!!!        
7. Fixed - The race setup screen no longer errors if an empire ship picture is 
not present. 
8. Fixed - "Change Bad Event Chance - System" ability was not working right. 
9. Fixed - "Change Bad Intelligence Chance - System" ability was not working right. 
      And a follow up thank you Aaron and the beta testers!     
 
 [ November 29, 2003, 04:31: Message edited by: Atrocities ] 
		
	
		
		
		
		
		
		
			
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				November 29th, 2003, 07:16 AM
			
			
			
		  
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				Re: Post 1.84 beta history
			 
             
			
		
		
		
		5. Fixed - Changed Population Transport minister so that it takes population 
to lowest populated planet regardless of distance and also taking 
into account if a pop transport is already heading to the planet.  
 
 
this is my fav one. 
I always let the ministers handel these things. 
		
	
		
		
		
		
		
		
			
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				November 29th, 2003, 07:23 AM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: Post 1.84 beta history
			 
             
			
		
		
		
		Excellent news! 
This will be a great patch and a big improvement of the AI       
Thank you so much MM.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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