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  #81  
Old December 21st, 2003, 03:32 PM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Rollo:
...
4. Fixed - Ships were not receiving experience for kills made with seekers.
...
Wow ! This is GREAT !!!
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  #82  
Old December 21st, 2003, 07:13 PM
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Default Re: Post 1.84 beta history

Quote:
1. Added - "Move Hundred" to Cargo Transfer window.
2. Fixed - In Simultaneous games, scanned enemy ship designs would not be saved.
3. Fixed - "Max Positive Anger Change" and "Max Negative Anger Change" were being
used as percents instead of tenth of percents.
And it's only a bit over week when I posted these! Impressive, thanks Aaron.
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  #83  
Old December 21st, 2003, 07:55 PM
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Default Re: Post 1.84 beta history

Still waiting for those comma separated lists for Vehicle Type and Target Type in Components.txt. Come on beta testers!
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  #84  
Old December 21st, 2003, 10:09 PM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Imperator Fyron:
Still waiting for those comma separated lists for Vehicle Type and Target Type in Components.txt. Come on beta testers!
I don't see this one very important. Current combinations are enough for most situations and if you want a different one just make two components.
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  #85  
Old December 21st, 2003, 10:13 PM
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Default Re: Post 1.84 beta history

Umm... it would have a huge impact... there are a lot of vital combinations that are not currently allowable. Making 2x to 5x as many components is hardly a good solution. Even if you don't like it, many people would, and it is not a major code change, just a minor one.
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  #86  
Old December 21st, 2003, 10:20 PM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Imperator Fyron:
Even if you don't like it, many people would, and it is not a major code change, just a minor one.
Can't disagree that it would have pretty significant impact, and I agree it would be nice to have. But I am not sure how you can say it's a minor change. It might be a minor thing to have it read a comma delineated list, but the actual function of those variables in the list has interpreted. Depending on how the current code is written that could be a mojor bear. Don't really know, but you can't really either I think.

That being said, it has been requested. Hopefully it will get done.

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  #87  
Old December 21st, 2003, 10:22 PM
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Default Re: Post 1.84 beta history

2x to 5x so many components? I thought there are only few components which would need a special combination. But I agree it would be a minor code change so perhaps it's coming.
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  #88  
Old December 21st, 2003, 10:23 PM
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Default Re: Post 1.84 beta history

The code to read in and interpret comma separated lists is already written. Check out CompEnhancement.txt.
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  #89  
Old December 21st, 2003, 10:27 PM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Asmala:
2x to 5x so many components? I thought there are only few components which would need a special combination.
Adamant Mod for one could really make use of this... weapons, engines, armor, etc. could all use a comma separated list, rather than All or having 5 separate entries. Scale mounts and all. P&N PBW Version could also benefit from this directly.

Even just a few simple ones could open up many modding possiblities without having to unnecessarily duplicate lots of components, such as Sat\Base, Ship\Drone, Ftr\Sat, etc. But, adding in more of these would be silly. Just make them allow comma separated lists and you get all combinations in one swoop.
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  #90  
Old December 21st, 2003, 10:52 PM
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Default Re: Post 1.84 beta history

We are the knights of se4...

We demand... the COMMA SEPARATED LISTS!

And we will say se4 until you give them to us!

se4 se4 se4 se4 se4

(in other words, pretty please? )
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