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February 7th, 2004, 09:37 PM
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Re: Post 1.84 beta history
Quote:
Originally posted by Imperator Fyron:
The base production is total facility production * planet value. You then add all bonuses/penalties up from modifying facilities, population, happiness, racial characteristics, etc., then multiply the base value by that sum.
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Wrong.
Correct is (total facility production)*(planet value)*(population, happiness, racial characteristics)*(planet bonus facility)*(system bonus facility)
So in that organic farm and robotoid factory example it means: 1000 * 1.02 * (1.0 + 0.30 + 0.10) * 1.30 = 1020 * 1.40 * 1.30 = 1856
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February 7th, 2004, 09:45 PM
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Corporal
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Re: Post 1.84 beta history
I found an interesting glitch.
I'm currently at war with everyone (I think i'm the mega-evil empire  ), so i'm annihilating their fleets and then using "puppet political parties" to gain control of their worlds. Well, I used it on one planet which separated from the empire to form it's own empire, and then I demanded its surrender (which they accepted). I just checked that planet and it has 1000M/500M population. (The planet also changed type to Homeworld, but that was expected)
I'm checking all the other planets that have be sbujected to this series of events, and so far it has affected them all.
This is using se4 gold 1.84 w/o any mods.
Edit: if you want to see what i'm talking about, I can send you the savegame or try and post a pic.
[ February 07, 2004, 19:53: Message edited by: oogs ]
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February 7th, 2004, 09:54 PM
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Shrapnel Fanatic
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Re: Post 1.84 beta history
Quote:
Originally posted by Asmala:
quote: Originally posted by Imperator Fyron:
The base production is total facility production * planet value. You then add all bonuses/penalties up from modifying facilities, population, happiness, racial characteristics, etc., then multiply the base value by that sum.
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Wrong.
Correct is (total facility production)*(planet value)*(population, happiness, racial characteristics)*(planet bonus facility)*(system bonus facility)
So in that organic farm and robotoid factory example it means: 1000 * 1.02 * (1.0 + 0.30 + 0.10) * 1.30 = 1020 * 1.40 * 1.30 = 1856 Hrm... some people spend far too much time mapping out all of the formulae and not actually playing the game. 
[ February 07, 2004, 20:07: Message edited by: Imperator Fyron ]
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February 8th, 2004, 01:07 AM
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Shrapnel Fanatic
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Re: Post 1.84 beta history
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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February 8th, 2004, 01:45 AM
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Shrapnel Fanatic
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Re: Post 1.84 beta history
Modding is not the same as spending your time figuring out how you can change the game from a game to a competition. 
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February 8th, 2004, 02:39 AM
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General
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Re: Post 1.84 beta history
Quote:
Originally posted by oogs:
I found an interesting glitch.
I'm currently at war with everyone (I think i'm the mega-evil empire ), so i'm annihilating their fleets and then using "puppet political parties" to gain control of their worlds. Well, I used it on one planet which separated from the empire to form it's own empire, and then I demanded its surrender (which they accepted). I just checked that planet and it has 1000M/500M population. (The planet also changed type to Homeworld, but that was expected)
I'm checking all the other planets that have be sbujected to this series of events, and so far it has affected them all.
This is using se4 gold 1.84 w/o any mods.
Edit: if you want to see what i'm talking about, I can send you the savegame or try and post a pic.
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This is a long-known anomaly. When you conquer a fully populated planet owned by an empire with 'advanced storage' ability it doesn't carry over the advanced storage ability. So you can end up with planets holding more than their rated population. You can also drop far more troops on a planet than it can hold (regardless of 'advanced storage') simply because putting a limit on troops because of cargo space would make for a defense exploit of filling up your planet's cargo space to prevent invasion. After the invasion succeeds you have to remove the excess cargo to be able to do anything with the space.
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February 8th, 2004, 04:37 AM
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Lieutenant General
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Re: Post 1.84 beta history
Would advanced storage ability let you store 1000M on a planet which would otherwise hold only 500M? 1000M/500M sounds too much?
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February 8th, 2004, 05:00 AM
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General
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Re: Post 1.84 beta history
I think it's really a bug that doubles any population on a planet when it rebels; IIRC that was fixed in some beta or another but I'm not a beta tester and I don't want to go searching through this thread 
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February 8th, 2004, 07:28 AM
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Captain
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Re: Post 1.84 beta history
Quote:
Version 1.85:
12. Fixed - Rebelling planets would double their population.
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And here it is! 
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February 8th, 2004, 04:06 PM
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Corporal
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Re: Post 1.84 beta history
oh... maybe i need new glasses... i didn't see that one.
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