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February 12th, 2004, 12:29 AM
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Shrapnel Fanatic
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Re: Post 1.84 beta history
A great list of changes, but where are those comma separated lists?  I would settle for just expanding the options to contain all permutations if changing the vehicle and target type fields in components.txt to handle comma separated lists would be too much work...
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February 12th, 2004, 01:06 AM
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Second Lieutenant
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Re: Post 1.84 beta history
You know he does listen to the fans - this are great changes - but i guess forget SE5 or at least continue updating SE4 until the Version of SE5 comes out - they will still keep getting the revenues from purchases so updates will keep fans interested - perhaps a small charge for each major update is another source of revenues say $3-$5 for Version 2 and Version 2.1 etc. ANd minor patch fixes in between.
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February 12th, 2004, 02:32 AM
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General
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Re: Post 1.84 beta history
I'm still hoping for the 'requires ability' restriction for Warp Points. If we get that we can have 'jump engines' and a whole new class of mods with 'star ships' and 'system ships' as seperate types. The only possible disadvantage of this, as far as I can see, is if the AI can't understand the distinction and fleets them together indifferently and/or starts trying to send system ships through warp points.
But even then you could have some very cool games with only human players as intersteller empires and AIs serving as neutrals.
[ February 12, 2004, 00:47: Message edited by: Baron Munchausen ]
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February 12th, 2004, 02:38 AM
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Second Lieutenant
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Re: Post 1.84 beta history
Im sure aaron and co are working on each upgrade and tweaking the AI to make it tougher with each new feature and upgrade. The require ability is probably best with warp points. Perhaps it could be a racial ability or not ?
You raise some good points for them to consider - well they read the forums anway so its all good. Im sure the game will be much better for it to.
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February 12th, 2004, 02:43 AM
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Shrapnel Fanatic
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Re: Post 1.84 beta history
Quote:
Originally posted by oleg:
quote: Originally posted by Mephisto:
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5. Added - "Generate Points" abilities which will generate points for an empire each turn.
These abilities are independent of a planet and will generate an unlimited number
or points. These abilities can be used on a facility, component, ship, or anything else.
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Oh My God !!!
It opens so many moding avenues... Pirates & Nomads need a rework ASAP Star Trek Mod 2.0 is really going to benifit from this latest patch when it is released. Or at least I hope it will beneifit from it. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 12th, 2004, 03:29 AM
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Shrapnel Fanatic
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Re: Post 1.84 beta history
Quote:
Originally posted by Paul1980au:
You know he does listen to the fans - this are great changes - but i guess forget SE5 or at least continue updating SE4 until the Version of SE5 comes out - they will still keep getting the revenues from purchases so updates will keep fans interested - perhaps a small charge for each major update is another source of revenues say $3-$5 for Version 2 and Version 2.1 etc. ANd minor patch fixes in between.
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I hope to never see a day when you have to pay for patches. 
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February 12th, 2004, 03:42 AM
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Second Lieutenant
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Re: Post 1.84 beta history
What im talking about is $3-$5 for major patches but the offset would be to lower the games price - this would act as motivation for MM to continue to upgrade the game and support it for longer and they get continous revenues + you only need to buy every 2nd or 3rd patch. Perhaps $25 for the game and $3 for each upgrade - makes the game cheaper for newbies - thats the offset im talking about - but its just discussion thats all.
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February 12th, 2004, 03:45 AM
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Shrapnel Fanatic
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Re: Post 1.84 beta history
MM has already supported the game for over 3 years! It is time to move on to SE5. You simply can not do nearly as much improvement with just upgrades, you have to rebuild the game engine. This requires the next game in the series.
Free patches or bust!
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February 12th, 2004, 04:39 AM
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Corporal
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Re: Post 1.84 beta history
Originally posted by Mephisto:
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5. Added - "Generate Points" abilities which will generate points for an empire each turn.
These abilities are independent of a planet and will generate an unlimited number
or points. These abilities can be used on a facility, component, ship, or anything else.
...
--------------------------------------------------
Oh My God  ,Q1  oes this mean that you can have orbital bases that can generate research/Intell points,in space  ??.Q2:But only if a modder implements this in there mod,like dennullven/D-mod/Star trek modes??.
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February 12th, 2004, 05:27 AM
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Second Lieutenant
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Re: Post 1.84 beta history
Research intel projects in space - well it would add portability to an empires resource / research / production and intel generating capacity.
Would open up new possibilities for the game. Might even lead to a few new tech areas being expanded and more racial traits into the game.
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