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  #211  
Old February 19th, 2004, 02:23 AM
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Default Re: Post 1.84 beta history

I believe the devnull mod monsters use bases with the sector obsuration ability. This will not affect the planets ability to build.
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  #212  
Old February 19th, 2004, 02:55 AM
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Default Re: Post 1.84 beta history

Say... are bases still lumped under "ships" for weapon targeting purposes? Especially now that you can specify vehicle types in a list, it would be kind of irksome if "ships" meant "ships" for design and "ships/bases" for targeting...

(And wouldn't it be neat if you had a mod where all the bases were really huge compared to the ships, or you want to keep your speed-1 Anti-Base Bombardment Missiles from firing on ships (which can evade them by means of a reverse missile dance), so it would make sense to have weapons that could target bases but not ships (or vice versa)? )
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  #213  
Old February 19th, 2004, 03:01 AM

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Default Re: Post 1.84 beta history

i know you modders do not really care about this one... but hey how about the map program working... open 5 maps and it hangs...
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  #214  
Old February 19th, 2004, 03:26 AM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by narf poit chez BOOM:
'and here we see the primitive rituals of this strange tribe, known as 'hardcore SE4G', yelling out praises to their totem. let's take a closer look.'

*rustle, rustle, rustle*

'these sure are strange creatures. there seems to be no definite shape or size. maybe, if we watch long enough, one of them will wander away from the herd and i can catch it.'
I don't know, I am sure the creatures find you equally as destrubing.
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  #215  
Old February 19th, 2004, 03:28 AM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Paul1980au:
You know modding weapons to target x component could raise interesting mods - ie a weaponn to target other weapons types
It is a much needed feature for Space Empires. A must have.
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  #216  
Old February 19th, 2004, 06:25 AM

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Default Re: Post 1.84 beta history

All good suggestions - improving the map program will be helpful as map making is a form of modding - altering the game to try to set up certain types of benefits or balancing etc.

Also with these new improvements - it will spur on updates to mods and map altering programs will need to be brought into line. As will the strategies and the FAQs.
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  #217  
Old February 19th, 2004, 01:06 PM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Deathstalker:
"4. Note - Spaceyards will not work on cloaked planets or ships"



So much for the monsters with thier invisible planets......
no worries Deathstalker. As Geo already said, the monsters use a sector cloak. So their planets are not actually cloaked, but hidden.
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  #218  
Old February 19th, 2004, 03:23 PM

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Default Re: Post 1.84 beta history

If I beg for more keyboard functionality here will it get me anything?
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  #219  
Old February 19th, 2004, 04:50 PM

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Default Re: Post 1.84 beta history

BEST

GAME

EVER


neeeeed this patch quickly - im getting antsy about it - need the fixes - need new multiplayer chaos - need it now please

Aaron or mephisto - plz plz help hook us up

btw - is it too late for me to get my hands on the 1.91 patch? - i've purchased both games (gold and non gold) years ago - and i've got at least 5 of my friends to buy the games also

i think i should be in beta, even tho its 'too late'

i'm a db programmer / comp sci grad / know all Languages from c# down to cobol and even assembly help me out pls!
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  #220  
Old February 19th, 2004, 11:41 PM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Cirvol:

i'm a db programmer / comp sci grad / know all Languages from c# down to cobol and even assembly help me out pls!
Really? How's the unemployemnt line?
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