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January 2nd, 2004, 01:04 AM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Planet capture bug
I know I've seen this same bug reported in another thread, but darned if I can find it.
The problem is capturing an ally's planet. This occurred when both an ally's and an enemy's planet were in the same sector. The enemy planet was slagged and the ally planet was captured.
I sent the bug report in to Malfador just hours ago and received a reply from Aaron already! Does this guy ever take a day off?
The good news: he's going to try to have it fixed for the next patch.
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Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
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January 2nd, 2004, 02:12 AM
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Shrapnel Fanatic
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Re: Planet capture bug
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 2nd, 2004, 02:40 AM
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First Lieutenant
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Re: Planet capture bug
slightly off on a tangent...
isint there a bug where seekers sometimes dont damage the plannet?
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January 2nd, 2004, 06:38 AM
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Shrapnel Fanatic
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Re: Planet capture bug
Yes, when they get fired at max range, they sometimes will not hit the planet. They will target the top left corner, but will have to actually hit the bottom right corner. So, they will never reach it, as they hit max range before reaching the bottom right corner. Note that I do not remember which corners this applies to, so it might be different corners.
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January 2nd, 2004, 04:12 PM
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Lieutenant General
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Re: Planet capture bug
Quote:
Originally posted by Imperator Fyron:
Yes, when they get fired at max range, they sometimes will not hit the planet. They will target the top left corner, but will have to actually hit the bottom right corner. So, they will never reach it, as they hit max range before reaching the bottom right corner. Note that I do not remember which corners this applies to, so it might be different corners.
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I think it was fixed, I remember reading something about it in history.txt file
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January 2nd, 2004, 09:03 PM
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Shrapnel Fanatic
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Re: Planet capture bug
I was unsure of whether it had been fixed or not... I recall seeing people posting about the bug in 1.84?
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January 2nd, 2004, 10:13 PM
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Shrapnel Fanatic
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Re: Planet capture bug
I looked and could not find it in the history text. That does not mean it is not there though.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 2nd, 2004, 11:05 PM
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First Lieutenant
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Re: Planet capture bug
I dont think it has been fixed, pheonix had it happen in our KOTH game.
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January 2nd, 2004, 11:05 PM
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First Lieutenant
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Re: Planet capture bug
I dont think it has been fixed, pheonix had it happen in our KOTH game.
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January 2nd, 2004, 11:06 PM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: Planet capture bug
I dont think it has been fixed, pheonix had it happen in our KOTH game.
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