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  #1  
Old March 17th, 2004, 02:40 AM

spoon spoon is offline
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Default Fantasy Empires Mod Discussion

Tired of bLasting your enemies with Phased Polaron Beams? Drain their souls instead!

Fantasy Empires mod v1.01 is ready for play. This is a full conVersion, multiplayer-only mod for SE4Gold v1.91. Here's what you get:

Three races to choose from with eight distinct characters for each race. Examples:
- Elves: Pixies, Elves, Rangers, Centaurs
- Orcs: Imps, Goblins, Ogres, Trolls
- Undead: Ghouls, Banshees, Vampires, Liches

Completely new research tree with over 100 areas to research. Examples:
- Magic: Runecraft, Elemental Mastery, Circle Theory, Dark Arts, Metamagic
- Skills: Armorcraft, Tactics, Willpower,
- Infrastructure: Temples, Fortifications, Mercenary Guilds

All new art, mostly from Wizards of the Coast's Magic: The Gathering cards.

Check it out -- I'll be starting a game on PBW soon if people are interested!

Download it here: http://imagemodserver.mine.nu/SE4sub...EmpiresMod.zip

(The mod is also available for download from the PBW mod files library - named Fantasy Empires Mod v1.00 (3 files))
The Version 1.01 patch is also located in the PBW mod library

Any feedback is more than welcome - you can post it here or send it to me directly. Thanks!

edit: added v1.01 info

[ July 16, 2004, 23:58: Message edited by: spoon ]
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  #2  
Old March 17th, 2004, 03:23 AM
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Fyron Fyron is offline
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Default Re: Fantasy Empires Mod Discussion

About time!
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  #3  
Old March 17th, 2004, 04:32 AM
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Default Re: Fantasy Empires Mod Discussion

Sounds excellent!

Could this be the mod that kills Adamant?
Better get working Fyron you've got competition in the realm of magical mods now.
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  #4  
Old March 17th, 2004, 07:33 AM
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Default Re: Fantasy Empires Mod Discussion

i wanna play it!

but i've got to much going on already.
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Old March 17th, 2004, 12:26 PM
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Default Re: Fantasy Empires Mod Discussion

Sign me up! One caveat - I want the DWARVES.

BARUK KHAZAD!! KHAZAD AIELIMU!!

(translation - "Axes of the Dwarves! The Dwarves are upon you!" - ancient Dwarf battle cry)

[ March 17, 2004, 10:27: Message edited by: General Woundwort ]
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  #6  
Old March 17th, 2004, 12:32 PM
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Default Re: Fantasy Empires Mod Discussion

i don't see any dwarves.
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  #7  
Old March 17th, 2004, 06:28 PM

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Default Re: Fantasy Empires Mod Discussion

Quote:
Originally posted by General Woundwort:
Sign me up! One caveat - I want the DWARVES.
There aren't any dwarves in now, but if there is enough interest in the mod, I was planning on adding a few more races (dwarves, humans, dragon-born - and others if people request them.

Quote:
Originally posted by Combat Wombat:
Could this be the mod that kills Adamant?
I doubt it! I think there's plenty of room for more than one magic mod. And if you like Adamant, check out this mod... And if you like this mod, check out Adamant!

Quote:
Originally posted by Imperator Fyron:
About time!
Only took a year and half of diligent slacking and procrastination
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  #8  
Old March 17th, 2004, 10:20 PM
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Default Re: Fantasy Empires Mod Discussion

This mod and Adamant are of entirely different approaches. I doubt either would be able to kill the other off. Not that either Spoon or myself want to kill off any mods, mind you.
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  #9  
Old March 18th, 2004, 02:23 AM
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Default Re: Fantasy Empires Mod Discussion

Quote:
Originally posted by spoon:
Only took a year and half of diligent slacking and procrastination [/QB]
ah, sounds like my methods.
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  #10  
Old March 18th, 2004, 02:24 AM
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Default Re: Fantasy Empires Mod Discussion

Quote:
Originally posted by Imperator Fyron:
This mod and Adamant are of entirely different approaches. I doubt either would be able to kill the other off. Not that either Spoon or myself want to kill off any mods, mind you.
Having to mods like this would be great. It is like having the Star Trek Mod and the AST mod. They are simular, but differant enough from each other to be seperate self sustaining mods.
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