.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 20th, 2000, 03:02 PM
pathfinder's Avatar

pathfinder pathfinder is offline
Major General
 
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
pathfinder is on a distinguished road
Default Re: New patch

argghhhhh, 3 partners in my current game....2 now at war and the other is getting ready to....guess ah kin kiss mah big, fat butt good-by
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
Reply With Quote
  #2  
Old December 20th, 2000, 04:23 PM
Seawolf's Avatar

Seawolf Seawolf is offline
Second Lieutenant
 
Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
Thanks: 0
Thanked 0 Times in 0 Posts
Seawolf is on a distinguished road
Default Re: New patch

Well everyone wanted a better AI... Here you go!!!!

------------------
Seawolf on the prowl
__________________
Seawolf on the prowl
Reply With Quote
  #3  
Old December 20th, 2000, 04:37 PM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: New patch

Can anyone confirm whether the AI is designing ships with Combat Sensors and ECM unitsin ver 1.19? According to the new files (ver 1.19) I reviewed, the AI_Design files do not use the new ability names for these components (i.e. Combat To Hit Offense Plus, etc.) I hope I am not correct. . .
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
  #4  
Old December 20th, 2000, 04:47 PM

Grayshot Grayshot is offline
Private
 
Join Date: Nov 2000
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Grayshot is on a distinguished road
Default Re: New patch

Fair point.

Problem arise when the AI changes mid game and you suddenly have lots of murderous races.

I think, because it seems so different - in my game at least, it is best to start a new game.

I hope it is not just more aggresive.
Reply With Quote
  #5  
Old December 20th, 2000, 05:16 PM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: New patch

Sorry, Tampa_Gamer, but you ARE correct. The AI DOES NOT USE ECM AND COMBAT SENSORS!
I just discovered it as I read through your comparison files (good job by the way. I would love to see a comparison of the ship design files, too) and tested it with some races. These components are not used as the design file still states "combat to hit add/dec" instead of "combat to hi offense/defense plus".
I have fixed this in my Last MOD (Version 1.31), you can grab it at the MOD board.

quote:
Originally posted by Tampa_Gamer:
Can anyone confirm whether the AI is designing ships with Combat Sensors and ECM units in ver 1.19? According to the new files (ver 1.19) I reviewed, the AI_Design files do not use the new ability names for these components (i.e. Combat To Hit Offense Plus, etc.) I hope I am not correct. . .



[This message has been edited by [K126]Mephisto (edited 20 December 2000).]
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #6  
Old December 21st, 2000, 01:07 AM

Resident Alien Resident Alien is offline
Corporal
 
Join Date: Oct 2001
Location: Philadelphia
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
Resident Alien is on a distinguished road
Default Re: New patch

Before I go change anything. Is this what I need to do?

1. Change all occurances of "Combat To Hit Dec" to "Combat To Hit Offense Plus"

2. Change all occurances of "Combat To Hit Add" to "Combat To Hit Defense Plus"

In Default_AI_DesignCreation, and all the 20 race specific AI_DesignCreation text files?


Thanks.
quote:
Originally posted by [K126]Mephisto:
Sorry, Tampa_Gamer, but you ARE correct. The AI DOES NOT USE ECM AND COMBAT SENSORS!
I just discovered it as I read through your comparison files (good job by the way. I would love to see a comparison of the ship design files, too) and tested it with some races. These components are not used as the design file still states "combat to hit add/dec" instead of "combat to hi offense/defense plus".
I have fixed this in my Last MOD (Version 1.31), you can grab it at the MOD board.

Quote:
Originally posted by Tampa_Gamer:
Can anyone confirm whether the AI is designing ships with Combat Sensors and ECM units in ver 1.19? According to the new files (ver 1.19) I reviewed, the AI_Design files do not use the new ability names for these components (i.e. Combat To Hit Offense Plus, etc.) I hope I am not correct. . .



[This message has been edited by [K126]Mephisto (edited 20 December 2000).]
Reply With Quote
  #7  
Old December 21st, 2000, 01:47 AM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: New patch

Viceversa, AFAIK.
Combat To Hit Dec = Combat To Hit Defense Plus
Combat To Hit Add = Combat To Hit Offense Plus

And yes, all 20 race files plus the default AI file.

quote:
Originally posted by Resident Alien:
Before I go change anything. Is this what I need to do?

1. Change all occurances of "Combat To Hit Dec" to "Combat To Hit Offense Plus"

2. Change all occurances of "Combat To Hit Add" to "Combat To Hit Defense Plus"

In Default_AI_DesignCreation, and all the 20 race specific AI_DesignCreation text files?


Thanks.



__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #8  
Old December 21st, 2000, 01:57 AM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: New patch

Thanks Mephisto for that mod. It saved me from changing all those files.
Have you also changed any of the AI research files (not counting Earth Alliance files)?
Reply With Quote
  #9  
Old December 21st, 2000, 02:32 AM

Grayshot Grayshot is offline
Private
 
Join Date: Nov 2000
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Grayshot is on a distinguished road
Default New patch


I have just installed the new patch and within 2 turns, 2 formerly 'brotherly' races ( with partnership treaty ) turned to moderate and then declared war on me - and I didn't even touch them.

Has anyone else noticed the AI getting significantly meaner? Not sure whether its because I'm in the middle of a game.
Reply With Quote
  #10  
Old December 21st, 2000, 02:37 AM

Resident Alien Resident Alien is offline
Corporal
 
Join Date: Oct 2001
Location: Philadelphia
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
Resident Alien is on a distinguished road
Default Re: New patch

Many thanks for the confirmation.

quote:
Originally posted by [K126]Mephisto:
Viceversa, AFAIK.
Combat To Hit Dec = Combat To Hit Defense Plus
Combat To Hit Add = Combat To Hit Offense Plus

And yes, all 20 race files plus the default AI file.




Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:49 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.