|
|
|
 |
|

December 20th, 2000, 03:02 PM
|
 |
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: New patch
argghhhhh, 3 partners in my current game....2 now at war and the other is getting ready to....guess ah kin kiss mah big, fat butt good-by
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|

December 20th, 2000, 04:23 PM
|
 |
Second Lieutenant
|
|
Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New patch
Well everyone wanted a better AI... Here you go!!!!
------------------
Seawolf on the prowl
__________________
Seawolf on the prowl
|

December 20th, 2000, 04:37 PM
|
 |
Captain
|
|
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New patch
Can anyone confirm whether the AI is designing ships with Combat Sensors and ECM unitsin ver 1.19? According to the new files (ver 1.19) I reviewed, the AI_Design files do not use the new ability names for these components (i.e. Combat To Hit Offense Plus, etc.) I hope I am not correct. . .
__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
|

December 20th, 2000, 04:47 PM
|
Private
|
|
Join Date: Nov 2000
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New patch
Fair point.
Problem arise when the AI changes mid game and you suddenly have lots of murderous races.
I think, because it seems so different - in my game at least, it is best to start a new game.
I hope it is not just more aggresive.
|

December 20th, 2000, 05:16 PM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New patch
Sorry, Tampa_Gamer, but you ARE correct. The AI DOES NOT USE ECM AND COMBAT SENSORS!
I just discovered it as I read through your comparison files (good job by the way. I would love to see a comparison of the ship design files, too) and tested it with some races. These components are not used as the design file still states "combat to hit add/dec" instead of "combat to hi offense/defense plus".
I have fixed this in my Last MOD (Version 1.31), you can grab it at the MOD board.
quote: Originally posted by Tampa_Gamer:
Can anyone confirm whether the AI is designing ships with Combat Sensors and ECM units in ver 1.19? According to the new files (ver 1.19) I reviewed, the AI_Design files do not use the new ability names for these components (i.e. Combat To Hit Offense Plus, etc.) I hope I am not correct. . .
[This message has been edited by [K126]Mephisto (edited 20 December 2000).]
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|

December 21st, 2000, 01:07 AM
|
Corporal
|
|
Join Date: Oct 2001
Location: Philadelphia
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New patch
Before I go change anything. Is this what I need to do?
1. Change all occurances of "Combat To Hit Dec" to "Combat To Hit Offense Plus"
2. Change all occurances of "Combat To Hit Add" to "Combat To Hit Defense Plus"
In Default_AI_DesignCreation, and all the 20 race specific AI_DesignCreation text files?
Thanks.
quote: Originally posted by [K126]Mephisto:
Sorry, Tampa_Gamer, but you ARE correct. The AI DOES NOT USE ECM AND COMBAT SENSORS!
I just discovered it as I read through your comparison files (good job by the way. I would love to see a comparison of the ship design files, too) and tested it with some races. These components are not used as the design file still states "combat to hit add/dec" instead of "combat to hi offense/defense plus".
I have fixed this in my Last MOD (Version 1.31), you can grab it at the MOD board.
Quote:
Originally posted by Tampa_Gamer:
Can anyone confirm whether the AI is designing ships with Combat Sensors and ECM units in ver 1.19? According to the new files (ver 1.19) I reviewed, the AI_Design files do not use the new ability names for these components (i.e. Combat To Hit Offense Plus, etc.) I hope I am not correct. . .
[This message has been edited by [K126]Mephisto (edited 20 December 2000).]
|
|

December 21st, 2000, 01:47 AM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New patch
Viceversa, AFAIK.
Combat To Hit Dec = Combat To Hit Defense Plus
Combat To Hit Add = Combat To Hit Offense Plus
And yes, all 20 race files plus the default AI file.
quote: Originally posted by Resident Alien:
Before I go change anything. Is this what I need to do?
1. Change all occurances of "Combat To Hit Dec" to "Combat To Hit Offense Plus"
2. Change all occurances of "Combat To Hit Add" to "Combat To Hit Defense Plus"
In Default_AI_DesignCreation, and all the 20 race specific AI_DesignCreation text files?
Thanks.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|

December 21st, 2000, 01:57 AM
|
 |
Lieutenant General
|
|
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: New patch
Thanks Mephisto for that mod. It saved me from changing all those files. 
Have you also changed any of the AI research files (not counting Earth Alliance files)?
|

December 21st, 2000, 02:32 AM
|
Private
|
|
Join Date: Nov 2000
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
New patch
I have just installed the new patch and within 2 turns, 2 formerly 'brotherly' races ( with partnership treaty ) turned to moderate and then declared war on me - and I didn't even touch them.
Has anyone else noticed the AI getting significantly meaner? Not sure whether its because I'm in the middle of a game.
|

December 21st, 2000, 02:37 AM
|
Corporal
|
|
Join Date: Oct 2001
Location: Philadelphia
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: New patch
Many thanks for the confirmation.
quote: Originally posted by [K126]Mephisto:
Viceversa, AFAIK.
Combat To Hit Dec = Combat To Hit Defense Plus
Combat To Hit Add = Combat To Hit Offense Plus
And yes, all 20 race files plus the default AI file.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|