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  #11  
Old December 21st, 2000, 02:50 AM
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Default Re: New patch

For those that started a "fresh" game without any AI mods, how is the ver 1.19 new improved AI stacking up against the ver 1.11? (I am at work and have blacklined the ver 1.19 AI files against ver 1.11 - lots of interesting changes!)
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  #12  
Old December 21st, 2000, 03:46 AM

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Default Re: New patch

"Has anyone else noticed the AI getting significantly meaner? Not sure whether its because I'm in the middle of a game."
--
If you outscore the topmost opponent in
the game by a certain percent, all of the CPs decide that your *** is grass. It's a bit abrupt, in my opinion.

C//
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  #13  
Old December 21st, 2000, 10:46 AM
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Default Re: New patch

No, I have not altered the research for the default races (awful lot of work) as the patches are quite to numerous at the time.
And in the end these races are MMs, I will create my own.
I only tweaked all of the design files so the AI is using what I consider necessary tech (and other people my have a different opinion about it…).

quote:
Originally posted by Daynarr:
Thanks Mephisto for that mod. It saved me from changing all those files.
Have you also changed any of the AI research files (not counting Earth Alliance files)?



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  #14  
Old December 21st, 2000, 12:11 PM

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Default Re: New patch

I'm in the middle of a large game and ran the patch.Haven't noticed any changes.Basically I was in the process of winning by using Opening and closing warp points to run rings around the AI.I gave them a huge start and Banned minefield tech so they should have high level Stellar Manipulation,they just Don't seem to use it,even after the patch.
My three big questions after the patch are have they fixed the AI's problem with minefields,Black holes and failure to recognise when they are the victim of intelligence operations and respond to this.If these problems haven't been addressed the AI will never have a chance.Having said this by giving the AI maximum bonuses I do get an enjoyable and reasonably challenging game,its just that the issue is never in doubt after a certain time.
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  #15  
Old December 21st, 2000, 03:25 PM

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Default Re: New patch

Mephisto,
just a quick question concerning your MOD: Is the pictures folder the only one I have to copy into the SE4-foler? What about the other sub-folders of your MOD-folder?
I was very pleased to see that some of the AI-player now use ECM and Combat Sensors again!
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  #16  
Old December 21st, 2000, 06:20 PM
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Default Re: New patch

You have to put all folders contained in the MOD folder into your SE4 folder.

I just corrected my readme.txt to be more precise.
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  #17  
Old December 21st, 2000, 07:06 PM

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Default Re: New patch

Hey Galina

I was playing a 20 player game on a 250 star map. I noticed only 2 races research stellar technology. I had stopped the game around turn 60 to see what the others were doing. But when I restarted and closed a couple warp points, the affected races immediatly started in on researching stellar. This was before the patch..sometimes the AI works pretty efectively, others times they're boneheads.
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