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October 3rd, 2003, 06:06 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Curse...
True. Still, even with an expensive Remove Curse, a rampaging pretender can still be successfully attacked and afflicted with curse, since it is easy to curse, and Remove Curse wouldn't heal afflictions, and would require retreating the pretender to a lab, and then spending large amounts of gems to undo something that can pretty easily be re-done. The strategy of repeatedly removing curses from one's pretender would actually be more damaging to an empire than just living with curses.
PvK
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October 3rd, 2003, 06:11 PM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: Curse...
Uhmmmmmm, if it is so easy to curse the units, why isn't there a remove curse spell?????????
This is making no sense to me!
So what if I remove curse? You can curse my units again, but at least I will be able to remove it if I want to!
I think that we need a cheap way [normal spell] to remove the curse, cuz it is easy to curse the enemy units.
[ October 03, 2003, 17:12: Message edited by: DominionsFAN ]
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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October 3rd, 2003, 06:35 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Curse...
It is easy to kill units. Should it also be easy to return them back to life?
Removing afflictions is not that either, is it? Maybe we should add something to the game that would't let you just heal them and stop worrying... Maybe something like a damnation, that dramatically improves the possibility of getting an affliction. It should be unremovable though, for otherways it would have no effect as it would just be removed.
Oh, wait. I think we have this, it is called curse. It needs Astral and Nature, so even if it isn't common it is accessible to almost every nation.
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October 3rd, 2003, 10:50 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Curse...
Bah, all this is irrelevant ... if you play Arco !
Healing afflictions become sooooooo simple !
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October 4th, 2003, 12:12 PM
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Major
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Join Date: Sep 2003
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Re: Curse...
An idea about trying to remove curses - what about a ritual allowing a cursed commander to meet his 'Fates' (say, 3 uber-Norns, or 3 Erynies - special harpy or medusa-like monsters) in an arena-like death match?
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God does not play dice, He plays Dominions Albert von Ulm
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October 4th, 2003, 12:57 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Curse...
Quote:
Originally posted by DominionsFAN:
Uhmmmmmm, if it is so easy to curse the units, why isn't there a remove curse spell?????????
This is making no sense to me!
So what if I remove curse? You can curse my units again, but at least I will be able to remove it if I want to!
I think that we need a cheap way [normal spell] to remove the curse, cuz it is easy to curse the enemy units.
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you dont read other's Posts, dont you?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 4th, 2003, 12:59 PM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: Curse...
Quote:
Originally posted by PvK:
True. Still, even with an expensive Remove Curse, a rampaging pretender can still be successfully attacked and afflicted with curse, since it is easy to curse, and Remove Curse wouldn't heal afflictions, and would require retreating the pretender to a lab, and then spending large amounts of gems to undo something that can pretty easily be re-done. The strategy of repeatedly removing curses from one's pretender would actually be more damaging to an empire than just living with curses.
PvK
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why not, it would then be rare to do that in MP, so i'm fine with the solution.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 6th, 2003, 12:32 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Curse...
I just got almost all of my best units, about 300 of them, cursed on turn one of a battle by the Doom spell... argh! ;-(
Doms I is great, though often sad for one's poor heroic (or otherwise) minions.
PvK
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October 6th, 2003, 07:43 AM
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Lieutenant Colonel
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Join Date: Apr 2003
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Re: Curse...
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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October 6th, 2003, 08:01 AM
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Corporal
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Re: Curse...
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