|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				November 18th, 2003, 12:50 AM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Nov 2003 Location: NY 
						Posts: 101
					 Thanks: 3 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Able to create items... 
 ...as in pick the atributes...perhaps at the highest levels...posssible to impliment? or damn damn hard? |  
	
		
	
	
	| 
			
			 
			
				November 18th, 2003, 01:09 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
						Posts: 13,736
					 Thanks: 341 
		
			
				Thanked 479 Times in 326 Posts
			
		
	      |  |  
    
	| 
				 Re: Able to create items... 
 You mean like in Master of Magic? You want to be able to create an item by choosing what abilities it will have? 
 hmmmmm doesnt sound easy. Maybe we could get it in Dom3
 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
 |  
	
		
	
	
	| 
			
			 
			
				November 18th, 2003, 12:54 PM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Jul 2002 Location: Budapest, Hungary 
						Posts: 410
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Able to create items... 
 
	Yeah this would be a neat feature.Quote: 
	
		| Originally posted by Gandalf Parker: You mean like in Master of Magic? You want to be able to create an item by choosing what abilities it will have?
 
 hmmmmm doesnt sound easy. Maybe we could get it in Dom3
 |  |  
	
		
	
	
	| 
			
			 
			
				November 18th, 2003, 12:58 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Oct 2003 Location: Finland 
						Posts: 38
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Able to create items... 
 yep yep but i dont understand why peole are talking of dom 3 already all tho dom 2 has been just released maybe this kidnda feature can be added via pach ? |  
	
		
	
	
	| 
			
			 
			
				November 18th, 2003, 01:12 PM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Oct 2003 
						Posts: 194
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Able to create items... 
 
	Illwinter has a hit on thier hands here.Quote: 
	
		| Originally posted by Shael: yep yep but i dont understand why peole are talking of dom 3 already all tho dom 2 has been just released maybe this kidnda feature can be added via pach ?
 |  It does not make sense to add new features to it, just bug fixes, new maps, new items.....
 
 A sequel on the other hand is a good idea for them.
 
 Sammual
 |  
	
		
	
	
	| 
			
			 
			
				November 18th, 2003, 01:35 PM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: Sep 2003 Location: Hyvinkää, Finland 
						Posts: 2,703
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: Able to create items... 
 Uhhhhh Sammual-San, your logic fails me... 
				__________________  
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ." 
- Kristoffer O.
			 |  
	
		
	
	
	| 
			
			 
			
				November 18th, 2003, 03:21 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
						Posts: 13,736
					 Thanks: 341 
		
			
				Thanked 479 Times in 326 Posts
			
		
	      |  |  
    
	| 
				 Re: Able to create items... 
 I call it a Dom3 thing BECAUSE we just got our Dom2's. Some things would be "tweaks" taking things up a notch or down a notch to gain stability. Adding a function to a kepress, maybe a new way of being able to see your information.
 Other things would be major additions. Even if they arent hard to do they could change a game from being "pretty close to balanced, just needs to tweaks" to being "OMG I never saw this possibility, how will I balance this"
 
 You could kill a strategy multi-player game by adding the wrong thing into it. Im not saying this is a wrong thing, just that it could be way too unbalancing to be easily tested. When its a good idea but something that makes it a whole new game, then it needs to go on the wish list for the next Version. IMHO
 
 [ November 18, 2003, 13:23: Message edited by: Gandalf Parker ]
 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |