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January 17th, 2004, 11:13 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
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Caelum Bug post-patch?
It seems that Caelum is now being penalized in income for cold. I noted that their starting income under order 3, prod 1 seemed very low, so I did some tests.
With cold 1, income was 174. Cold 2, 163. Cold 3, 152.
Guess I won't be playing them in the Eye of Chaos game 
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January 17th, 2004, 11:32 PM
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Corporal
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Join Date: Dec 2003
Location: Land of the Setting Sun
Posts: 195
Thanks: 0
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Re: Caelum Bug post-patch?
Geez! Is THAT why I'm generating NO MONEY in the RyanzEye game? Thanks for the heads up! I though I just happened to be in the lousiest territories on the map.
~Aldin
__________________
He either fears his fate too much, Or his deserts are small,
That dares not put it to the touch To gain or lose it all
~James Graham
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January 18th, 2004, 12:39 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Caelum Bug post-patch?
Whats wrong with decreased income for Ice 3? Caelum still gets 120 points design bonus for just taking his prefered temperature.
Its more difficult to generate money in a land of ice. Even if his citizen prefer ice for well being.
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January 18th, 2004, 12:45 PM
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Re: Caelum Bug post-patch?
Because they have a Cold Preference of 3 in the game. They never mentioned anything about it if they intended it. And it's 70 Free points, unless you want -15% Income from all provinces except your home, then you can get 120 Points.
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January 18th, 2004, 01:00 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Caelum Bug post-patch?
Ok i see. This is a bug!
While choosing Fire/Ice the help text says:
Caelum prefers HEAT 3!?!
With heat 3, order 3 and prod 1 you've an income of 192!!!
Hope they fix this soon as possible.
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January 18th, 2004, 05:39 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
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Re: Caelum Bug post-patch?
Ooops, seems lika an error introduced by the modding part. They will become cold 3 in the next patch, so don't get to attached too the heat loving caelum.
[ January 18, 2004, 15:39: Message edited by: Johan K ]
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January 18th, 2004, 06:02 PM
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Second Lieutenant
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Join Date: Nov 2003
Posts: 419
Thanks: 0
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Re: Caelum Bug post-patch?
Doesn't the strength of their armor depend on how cold the province is? Or is that now related to heat scale as well?
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January 18th, 2004, 06:05 PM
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Re: Caelum Bug post-patch?
The Armor is still the same  So if you want to be a Dominions 2 badass, play Caelum with Heat 3. Also make sure you have Production 3, because what would be the fun in playing Hot Caelum if you cheated and didn't use their fun, fun troops?
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January 19th, 2004, 11:53 AM
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Corporal
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Join Date: Nov 2003
Location: Denmark
Posts: 96
Thanks: 0
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Re: Caelum Bug post-patch?
Heh
Why not make Hot Caelum a theme?
Over time some of the fliers got more accustomed to heat (living in a volcanic territory or something) and now they really dig it.
__________________
EU2 1.08beta, HOI 1.06/CORE 0.81, Vicky 1.03 (and Beta), Dominions II 2.11
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January 19th, 2004, 12:20 PM
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Captain
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Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
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Re: Caelum Bug post-patch?
Quote:
Originally posted by Bossemanden:
Heh
Why not make Hot Caelum a theme?
Over time some of the fliers got more accustomed to heat (living in a volcanic territory or something) and now they really dig it.
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Colonel Saunders commandoes?
[ January 19, 2004, 10:39: Message edited by: johan osterman ]
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