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  #1  
Old January 30th, 2004, 01:11 PM

onomastikon onomastikon is offline
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Default number of troops underwater with water mages

Anyone know how many land troops a water-mage commander can take with him per level of water magic?

thank you
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  #2  
Old January 30th, 2004, 01:13 PM

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Default Re: number of troops underwater with water mages

1

[ January 30, 2004, 11:14: Message edited by: Zen ]
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  #3  
Old January 30th, 2004, 01:29 PM

onomastikon onomastikon is offline
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Default Re: number of troops underwater with water mages

Oh. That isnt much. Thanks. Must change design strategy.
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Old January 30th, 2004, 03:35 PM

onomastikon onomastikon is offline
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Default Re: number of troops underwater with water mages

Thanks for that tip.
Does it allow all troops to go underwater or just some under partic circumstances?
Do you know the requirements for it offhand (scales)?
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  #5  
Old January 30th, 2004, 04:06 PM

General Tacticus General Tacticus is offline
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Default Re: number of troops underwater with water mages

Water Cult costs 50 design points, and require Magic +1.

It allows all sacred troops to enter Water within your own dominion (they will need a sacred commander or one that can go underwater, of course). If they are underwater in a province and your dominion there goes down to 0 or less, they drown instantly (so you had better take a strong dominion).
IIRC, missile troops lose their missile attack while underwater, and flyer may not fly underwater.
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  #6  
Old January 30th, 2004, 07:19 PM
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Graeme Dice Graeme Dice is offline
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Default Re: number of troops underwater with water mages

Quote:
Originally posted by General Tacticus:
IIRC, missile troops lose their missile attack while underwater, and flyer may not fly underwater.
Piercer and the ethereal crossbow can stil fire underwater, and only aquatic and amphibian flyers can fly under water. Aquatic flyers given an amulet of the fish such as the Nerid retain their ability to fly when on dry land.
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  #7  
Old January 30th, 2004, 07:57 PM
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Default Re: number of troops underwater with water mages

Quote:
Originally posted by Zen:
1
Zen,

I thought it was W-1. In other words, 1 per W, but they have to pay for themselves first. Am I mistaken?

~Aldin

[ January 30, 2004, 17:57: Message edited by: aldin ]
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Old January 31st, 2004, 02:41 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: number of troops underwater with water mages

Check out the "Water Cult" special domain. I was thinking that maybe a nation like Jotunheim could be a big surprise in a multiplayer game by taking that theme.
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  #9  
Old January 31st, 2004, 03:54 AM

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Default Re: number of troops underwater with water mages

It is 1.

The first path in water gives you water breathing for your pretender, and an additional 1 troop. Then scales up from there.

One interesting note is that the water path water breathing doesn't seem to follow any standard water breathing breakdown (3 Human sized, 1.5 Cavalry, 1 Giant). It just takes 1 no matter what type it is. So you can drag down 1 of whatever you want as a troop type.
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