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Old January 30th, 2004, 09:22 PM

Xavier Xavier is offline
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Default Soul Contract

Is it worth the cost in blood slaves?
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Old January 30th, 2004, 09:29 PM

licker licker is offline
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Default Re: Soul Contract

Quote:
Originally posted by Xavier:
Is it worth the cost in blood slaves?
yes
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  #3  
Old January 30th, 2004, 09:32 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Soul Contract

The soul contract is worth it's cost as long as you manage to keep the person holding it alive for longer than 11 turns. After 12 turns, it's the equivalent of having an income of 7 blood slaves per turn.
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Old January 30th, 2004, 09:45 PM
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Saber Cherry Saber Cherry is offline
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Default Re: Soul Contract

Quote:
Originally posted by Graeme Dice:
The soul contract is worth it's cost as long as you manage to keep the person holding it alive for longer than 11 turns.
Hah! It's cursed - meaning very likely to be picked up. You don't even have to keep the commander alive, just keep him near other cheap commanders waiting to scavenge his corpse=)

Quote:
Originally posted by Graeme Dice:
After 12 turns, it's the equivalent of having an income of 7 blood slaves per turn.
As well as an expensive fire+blood mage doing a monthly ritual.

In essence, it is possibly the most useful aspect of blood.
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Old January 30th, 2004, 09:47 PM

Bowlingballhead Bowlingballhead is offline
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Default Re: Soul Contract

And that's just at basic cost. With a dwarven hammer and Forge of the Ancients up, making one of those babies a turn is very practical, and they 'pay off' in four turns.

Never let a blood mage cast Forge of the Ancients. Unless it's for you, of course.

[ January 30, 2004, 19:48: Message edited by: Bowlingballhead ]
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Old January 31st, 2004, 01:25 AM

void void is offline
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Default Re: Soul Contract

Quote:
Originally posted by Saber Cherry:
Hah! It's cursed - meaning very likely to be picked up. You don't even have to keep the commander alive, just keep him near other cheap commanders waiting to scavenge his corpse=)
attacked by a horror...a "cheap commander" 90% get killed ,scavenger works in battle only

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Originally posted by Bowlingballhead
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Never let a blood mage cast Forge of the Ancients. Unless it's for you, of course.
I always try to dispel FotA asap, no matter who cast it..it's a most dangerous-RED GE.
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